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Fatinja's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #401 | 4.006 | 4.222 |
Design | #544 | 3.584 | 3.778 |
Overall | #597 | 3.724 | 3.926 |
Adherence to the Theme | #999 | 3.584 | 3.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Played the game all the way through, and despite some bugs, it was pretty good. Great Job!
Good job!
Happy about the last level because I felt that diffculty was not really increasing, it was just longer. I know the point is to complete the level in the least amount of turns... But it's not like there is much room for improvement in the first levels, that's what I meant.
The concept itself is good. I backup what @hwkeyser says, with more levels, more gameplay elements like the moving target, it'd be great. If you ever plan on iterating on the game, don't hesitate to let me know, I'd be happy to try!
Nice job!
(you can be confident with this game, no need to doubt if people will enjoy it or not)
You should be prouder of this. I don't think I've seen a game quite like it. Level 5 takes a lot more turns than the others, so it should maybe swap with level 6, but I think this is something you could build on to make a 40-60 level campaign that I'd pay $2-$4 for as a mobile game.
Life is hard for a fat ninja.