A quick suggestion: When working with pixel art in unity it can often attempt to apply the same filters that a normal higher-res texture would have to the pixel art resulting in a blurry image. If you go to where the textures are in the assets folder and click on them, the inspector has a number of options to control that. If you switch the filter from Bilinear to Point, things will look a lot sharper.
UltraSkull1000
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The minimap was a fun aside, its relatively simple in construction at the moment, just a big orthographic camera that can only see certain layers (minimap-visible and the terrain) that outputs to a render texture which then can be put on the UI as a Raw Image. Can be performance-intensive if you're running it at a super-high res but it conveys most of the necessary detail as it is. Also, the physics are the fun of it! Unity's physics engine is really fun to toy with for jam projects as it can create something either satisfying or funny in really short time. Glad you enjoyed the game!
Glad you enjoyed it! I ran out of time on the dynamic camera script which would have fixed the issue of camera clipping as well as adding fun game feel things like screen shake and movement around the tractor, ill probably polish the whole thing up later in a post-jam revision. As for score, you earn score by either blowing damageable things up (e.g. fuel barrels, oil trucks, moving tanks) or by towing inert objects to the score zones. You earn more of a multiplier and less overall score by damaging things, and vice versa for selling. Thanks for playing ;)
Really interesting game. When the day-night cycle hit though I kind of had the realization that the game was primarily focussed on graphics and played mostly like a walking sim. Beautiful graphically, and the soundtrack was great, but some of the interactions feel clunky, e.g. the dialog system responding to mouse clicks over a button press (specifically 'e' since it was the key to engage dialog) and in general being slow. Other than that, a cute little game with an interesting environment to explore. Good work!
Really good! I noticed a couple bugs, there's an area in the last level where if you go straight on the top row you clip into the wall and get trapped. The timer-based movement feels clunky and unnecessary, as it just slows down movement too much, a cooldown solution may have been better for that purpose. Otherwise, the art is good, the music is alright, and the puzzles are fun and engaging. Good work!
The visuals of this game are amazing, and the concept is cool, but there are parts that feel incomplete-- the endings always seemed to put the game in a weird mode where the image faded to darkness but otherwise was normal and you could just talk to the girls again. Absolutely loved the art style though.
Alright, Ill be checking out your game! Here's mine, You have One Shot: https://itch.io/jam/gmtk-2019/rate/462609
Alright, Ill be checking out your game! Here's mine, You have One Shot: https://itch.io/jam/gmtk-2019/rate/462609
Alright, Ill be checking out your game! Here's mine, You have One Shot: https://itch.io/jam/gmtk-2019/rate/462609
Alright, Ill be checking out your game! Here's mine, You have One Shot: https://itch.io/jam/gmtk-2019/rate/462609
Alright, Ill be checking out your game! Here's mine, You have One Shot: https://itch.io/jam/gmtk-2019/rate/462609
Alright, Ill be checking out your game! Here's mine, You have One Shot: https://itch.io/jam/gmtk-2019/rate/462609
Alright, Ill be checking out your game! Here's mine, You have One Shot: https://itch.io/jam/gmtk-2019/rate/462609
Alright, Ill be checking out your game! Here's mine, You have One Shot: https://itch.io/jam/gmtk-2019/rate/462609
Here's mine, You have One Shot: https://itch.io/jam/gmtk-2019/rate/462609
Alright, Ill be checking out your game! Here's mine, You have One Shot: https://itch.io/jam/gmtk-2019/rate/462609
Alright, Ill be checking out your game! Here's mine, You have One Shot: https://itch.io/jam/gmtk-2019/rate/462609
Here's my game, You have One Shot: https://itch.io/jam/gmtk-2019/rate/462609
The sensitivity is definitely the main issue people have been having, and I'm currently working on a post-jam version that will have improved controls and better animations. The enemies were originally intended to face you as long as they could see you, and in the post jam version will have this fix.
Alright, Here's my game for the jam! https://itch.io/jam/gmtk-2019/rate/462609