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Drone Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1525 | 2.846 | 4.500 |
Design | #1894 | 1.897 | 3.000 |
Overall | #1987 | 2.055 | 3.250 |
Originality | #2407 | 1.423 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the part where you zoom in the bullet, but I feel like the bullet can travel faster, waiting through the bullet every time is kinda tedious, but it's satisfying to kill everything in one bullet, and the difficulty curve is perfect, good job
Thanks for the feedback. I agree with you. I think I should have ended the level as soon as all enemies were destroyed.
The bullet speed felt too slow. This was especially tedious when you know you've missed an enemy and you have to wait for the bullet to fly across the entire map before it despawns. The concept itself wasn't bad and lining up many enemies can feel satisfying. Visually the game could've used more effects (or I suppose people call it "juice") on killing enemies, such as screen shake to increase the kill satisfaction.
I agree. I am learning to do particle effects as I write this. I just need to build some more skills for the next jam. Thanks for playing and the honest feedback.