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Only One Objective's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1470 | 2.530 | 2.667 |
Originality | #1777 | 2.424 | 2.556 |
Overall | #1796 | 2.354 | 2.481 |
Adherence to the Theme | #2088 | 2.108 | 2.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice idea, I feel like the controls was the biggest challenge, and I don't really feel like I needed to follow all the objectives to complete it, I think I kind of cheesed it! But good job!
Thanks for the feedback. I have spent as much time as I could on the controls, but then I also had to finish the game. If I had more time than I would definitely fix the controls to the point where they are really easy to use.
I liked the puzzle to get the petrol but sometimes had difficulty knowing if I was missing something or if I was just having difficulty with the controls. In the past I've had difficulty with jumps clinging to walls in unity, and the solution I found was to check if the user is telling the character to go towards the object they're colliding with and if so override the velocity to only the components parallel to the surface (perpendicular to the direction of contact). Hope this helps
Thanks for the feedback I was having trouble with the movements for a while, so this helps.
I feel like this missed the spirit of the jam...
What do you mean by it "missed the spirit of the jam"?
To me, the Only One theme was meant to inspire a convention-breaking creativity.