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jellycake222

128
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A member registered Jul 11, 2019 · View creator page →

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Recent community posts

This is incredible for a game jam. I had a lot of fun playing through this! Not much else to say about it but great job!

Great game! This feels great to play. The enemy bullets were slightly difficult to see though. It's definitely a solid submission.

This game is very good to play. I liked being able to chose my load out before starting. It's a nice touch. The game ended up crashing after beating level 9, but I won't rate it off of that. Great job!

Oh, that makes sense. I guess I couldn't see it with the resolution. Thanks for adding that; I'll see if it works now.

After constantly replaying over and over again, I found that I had to settle with getting the triangle skin rather than the hexagon because the game got too difficult for me. Good job!

I had a lot of fun with this submission. I think the only confusing bit was trying to figure out which screw was 1, 2, 3, and 4. I eventually got it though. This is a very solid submission!

This was great to play through. I was little confused on what to do after summoning the monster, but I eventually got to see the ending. The music was very atmospheric, and I absolutely enjoyed playing it. Very solid submission!

Great job! This was an interesting game to play. I had a lot of fun with this one, trying to remember where all of the different enemies were coming from. Wish we got a bit of sound, but I get that using LibGDX is not easy.

The gameplay feels very nice. I definitely liked playing through this game. It's a shame we never got to see the cat, but at least we have super mega doggo.

This is a very original idea. It would be great to see if there was a bit more to do, or some power-ups to strategize, but it is a game jam after all. Great job!

This game looks and plays very nicely. Great job with this one!

Yeah, there was an issue with it I believe because I couldn't find a way to restart the level, and any time I fell or was stuck in some hole, I had to reload the page to restart, unfortunately.

Wow, it took me a while, but I managed to beat the game in 1:50.52. While some of the levels did feel unfair because of blind jumps and no restarts, I eventually got the hang of it to finish the game. Good job!

Wow, what a game! I had a lot of fun going through these rooms and finding all of the key pieces. I managed to get all three endings too. Great job!

Thanks for playing! I'm glad to see that you enjoyed playing. I hope to flesh it out further someday.

Thank you! I definitely took my time while making it.

Glad you enjoyed thanks for playing!

Great submission; I definitely liked the art! I could see game coming along. Keep going at it and it will be quite a fun game. Also, to fix the bug at the end of the game, all you have to do is include "Time.timeScale = 1;", assuming you used that method to pause the game. The music didn't loop either, by the way. Anyway, very well done!

It's rough that you couldn't finish it, but good job. It broke a couple of times, so I couldn't end up finishing it, but it was a good idea. Great job!

This game is very well made. It's almost ready to be released as it's own game. Not much to say about it other than it was very fun to play!

I only figured out right at the end that there was an implied metaphor in the game. It took me a moment, but that was very clever. Good job overall!

Great game! It's very atmospheric, even if it broke the 1-bit aspect slightly. I managed to place about 15th I believe. This game has some great amounts of detail to it. Great job once again!

The mechanics really got me. I noticed that when I had the chance to run I took it as quickly as possible. I got a score of about 25, but I couldn't beat it after that. Great job!

Thanks for playing! Glad you enjoyed it

Glad you enjoyed it! Thanks for playing!

Thank you for playing! I wanted to be sure it was nice to look at even if I didn't quite finish the game. Oh well, time restraints got me again.

Thanks for playing, if only I had time to polish, this would be a bit more understandable.

Glad you enjoyed, I definitely wish I could've added more.

Good job with this! I had fun going through the puzzles. I only wish I could have seen what was at the end or see if the bat ever escaped.

This was a great little game. I had fun finding all of the clues. The graphics were very fluid, and the audio fit nicely.

Solid submission overall!

The fruit ninja style gameplay with mathematics involved is a nice twist. I wish there were some sounds and/or music, but it's good to play. The text was a little small, and the slices were a little distracting, but good job overall!

This is great! I had fun grappling between each of the platforms and across large gaps. Excusing a couple of bugs, the gameplay was very enjoyable. Great job!

I definitely really enjoyed watching all of the visuals you made for the game. It's very creative!

It would be interesting to have a couple more game mechanics, especially ones that include the dark and light theme, but it's a good game. The clicking noise was also a little bit too loud and long. Good job though!

It's an interesting idea. I think the movements were a little bit awkward, and I actually never needed to move when I played the game, but it is definitely the start of something.

Also wish we got a little bit of audio to go with it, but the time constraint can be tough.

I like how you took a more story-like approach to this game. I like the idea. The torch flipping everything to its negative value is a nice touch too. Great job!

I assume that you're still getting used to Unity, but this is great for a first submission! I would have been nice to play a bit more, but I understand the time restraints. I also think that the music was not quite suitable for a platformer, but I won't nitpick too much. Keep at it!

This is incredible for a game jam! I absolutely loved playing this. You should absolutely end up releasing this somewhere.

Quite a good job! Definitely beat my score.

I'm on Mac, and I used both Safari and Chrome, but neither worked, unfortunately.