Thanks for letting me know, windows exe should be back now!
Druvsaft
Creator of
Recent community posts
Cool concept, and really nice presentation with the art and sound!
I feel like the design would work even better in smaller levels, so the focus was more on remembering the layout, since the current view allows you to see enough around your character that you can safely navigate most obstacles without knowing where you're going, as long as your going slow enough.
Good work!
That's a lot of game in 48 hours, good job! I really like the core concept, though the controls were a bit finicky at times. I feel like it's missing some kind of indicator to show you your angle (a vector opposite of where the mouse is from the character), and pushing off was killing too much forward momentum. For example, when rolling down a hill with a lot of speed, I feel like pushing of straight down should still maintain that forward motion and do a large jump, but it seems like pushing of was cancelling any speed you had, throwing you mostly up.
All in all, really solid game!
This is very clever, would like to keep playing more levels!
The speed on some levels could use some tweaking as they were very slow, just waiting for the marbles to fall. I would love it if it was more of a speed challenge, maybe with random levels and you had to keep going for as long as you could!
Great work!
Cool concept! Also quite challenging! Have to strategize to know when to spend your powerup, having it on cooldown can be a death penalty! Really like the art, very clean!
Felt tricky to know exactly which lane you were in sometimes, especially with some of the obstacles, maybe something could be done to clarify that!