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Figure Smash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1531 | 2.453 | 3.167 |
Originality | #1577 | 2.711 | 3.500 |
Overall | #1618 | 2.625 | 3.389 |
Adherence to the Theme | #1627 | 2.711 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool top-down shooter! Your style comes together very well. Depending on the level layout, enemies can get stuck behind walls.
Thanks! I first time made enemy logic, but it so primitive that enemies don't understand where is the walls.
I don't think I really understood my 10 minutes playthrough, but I get the overall concept. Great execution! Really good visual + sound combination.
I also thought I was a stationary tower.
I definitely have chosen a difficult for players concept, but anyway thanks for your feedback!
Really strong polish, game feel and presentation. Quite a complex idea that I don't know how easy it is for players to understand I didn't quite grasp it at first. Good work all the same though! Bravo!
Thanks for your feedback!
That was neat! The work on the visuals and sound definitely paid off. Feedback: Show the controls in the title screen or at the start. I didn't realize I wasn't a stationary tower for a good 15 seconds and just got pounded lol
Thanks for your feedback! Maybe i will make other build after rate period in which i'll introduce something like small tutorial.
Fun concept and other than a few minor in-continuities it holds up :)
Thanks! :)
It took me a while to fully understand the concept, but I eventually did and this is fun! I love the idea of morphing into the enemy you shoot and having different intended targets. It makes you be a lot more careful about who you shoot. Really cool idea!
i'm glad to hear that you liked my concept. I really appreciate it. Thanks!