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Kyle

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A member registered Sep 03, 2017 · View creator page →

Creator of

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Thanks so much for playing!!

Thank you! And glad you like the trinket system! Whenever I mess around in rpgmaker I'm always trying to design games with no EXP and no leveling up. So the trinket + bed systems are the replacement for that. There will be more scrolls like Shove, Revive, etc to keep things fresh, and I have one more idea for what you'll be able to do with the "boring" trinkets that hopefully will intrigue you!

I wasn't sure if people are shy about starting new threads, but just in case they are...feel free to place any feedback you have for the game here if you want!

Thanks, that means a lot! Yeah I'm really obsessed with the idea of a "one-sitting RPG" basically.  I'm glad the gameplay worked for you, I had very little time to playtest it hahaha. In the last few hours I was just buffing and nerfing things to make sure the game wasn't too hard to beat.

Thanks for all the kind words!

Thank you so much!!

Thanks so much! Yeah I had to make some tough decisions in terms of what to keep and what to trim down. Even the huge choice of "no random encounters" ends up making it feel like a short summary of a real adventure. Glad you had fun!

Thank you so much! That means a lot!

Thanks so much! And yeah, when Mango sent me the characters designs I was so excited. Copper is great.

Oo I totally thought the same thing hahaha

Omg I love this. Really great. And honestly...might be the first time that A. I've played a gamejam game that had voice acting and B. a gamejam game made me laugh out loud. 

A delight! Stay strong Tammy!!!

This is so good! And it's your first project?? That's wild.

Really loved the vibe, the dialogue, and the simple gameplay premise that's really easy to understand. Also I don't know if it was intentional or not, but I like how you had to be careful while running around carrying something because it could get stuck on a wall, it made me more cognizant of how I was carrying things, almost like in real life.

Nice work! I like the idea of a dash downward, it kind of has a "risk vs reward" feeling because you're rushing towards the stuff that you can't see coming at the bottom of the screen.

Really fantastic! And honestly if you work on it a little longer you probably have a "full game" on your hands here, it's really satisfying to play! Love the art and presentation, love the gameplay loop.

It's so funny, in the first level I was like "Pfff, too easy!" and then as soon as the second level started, I laughed when I suddenly remembered "oh wait, now I have to pay special close attention to which potion they're ordering or I'll forget!" Such a simple and fun way to make it harder.

Really great work.

Nice work! I know you didn't get to make it as long as you probably wanted but it's crazy how "polished" it already feels, in terms of feeling like a legit Gameboy-type experience from moment to moment. I love the idea of a game where you're spending coins on vending machines to progress [and make mistakes] and then you're graded by how many coins you have at the end. Really cool idea!

Can't wait to see what you make next in GB Studio!

So good! Really lovely idea, and wonderful art.

If you're checking for interest, I would loooove another pack in this exact style. I'm using this pack on a little project I'm working on, I love the style.

Really well done! I ate em up.

Super fun, and a great idea.  Really up my alley (and would've been even if I had never played Balatro!) and would love to see either this game continued or more games like this to come into existence. I'm a sucker for matching up shapes and colors.

This was so good, really enjoyed it

Hi Adrien! I'm Kyle from 7th Beat Games. We checked out your coding exercise and I'll say we were very impressed by your work! We're happy that ADOFAI could serve as inspiration for your coding practice and hope you learned a lot from it.

While we have no problem with you doing this for your own practice, unfortunately the game does come up in itch's search and browse when people try to find our own game.

We'd be fine with you keeping the project up if you can do the following for us:

1. Add "Re-coded and unofficial" to the game's thumbnail image itself to help prevent confusion

2. Do one of the following: either click the checkbox for " Unlisted in search and browse" at the bottom of the Edit Game page, so that people can only play it if they're given a link, OR please remove the other levels in your game so that only Worlds 1 , 2, and 3 are playable. We're fine with people playing Worlds 1, 2, and 3 completely for free and we've allowed for those in public free demos before.

Again, we're flattered to hear that you've enjoyed our game and that it served as inspiration for your programming! We're also impressed with how quickly it loads, haha. Great work!

Thanks in advance!

Thank you so much!

Regarding the Cyan Cube...yes! I'm a little better about it now, but when I initially wrote this I had this recurring problem: I would have about 30-60 minutes of free time to relax and enjoy something fun. But I couldn't decide what to do or how to best spend those minutes. So I would scroll through the Steam store/library, scroll through Netflix, etc. and waste about 25 minutes just agonizing over what to pick. Or I'd start something, try to force myself to have fun with it, and it'd just make me upset and even less relaxed than before.

Before then, I never thought that "leisure" or unwinding could be difficult and stressful.

Thank you so much for playing!

I agree! But it's possible Valve removed it just to avoid confusion spreading.

I could be wrong though, I don't think Valve gives detailed reasoning as to why each game is delisted.

I'm pretty sure Valve pulled the game because they were nervous about customer fears about putting their SSN into the game text entry field. Not because of perceived sexual content.

Hoping it stays up here on itch!

This is incredible! Thank you so much for making it, I've been dying for someone to make a Pokemon deckbuilder. Really amazing job.

You probably know this already, but there seems to be scenarios where you are stuck in an infinite stalemate where neither opponent can do anything to win. The only way out to is to declare a Stalemate. This seems to happen especially if you're out of cards/berries and all Pokemon on the field are fighting unopposed. Unsure you were to planning to change anything about that, just wanted to let you know!

Really fun! I could see a whole longer game fleshed out around this idea.

Once it clicks, you really have to be clever with how you spend your time (or your "steps") to be as efficient as possible. And it's a cool feeling to be like "I'm going to do this to help my future self."

Great job!

Really cool game! Really original, I can't really think of any other game that has this kind of premise. Obviously if you had more time it'd be cool if there was a more extensive scoring system or way to "win" and proceed, but for what you had time to make this is really cool!

It makes me genuinely think hard about what my approach should be, where should I put fences, where should I place my character before they turn into werewolf, etc.

Love this! I love when RPGs do this kind of original streamlining, and this jam was such a perfect opportunity for that. Really cool idea that keeps you on the edge of your seat. And great art and music too!

Love this! One of my favorites. I love this execution of how to do a "1 dimensional" game by having the player draw out the path in a 2D world. Really smart. And the game is easy to understand and has great art/character design.

Really cool, would totally play a larger game with this mechanic. Good job!

Really fun! Great idea, great execution of the "one bullet" concept, love the feeling of the ricocheting and the magnetism/telekinesis. Good art and sound to boot.

My only nitpick is that the game feels really hard pretty early on, especially because of the sticky walls. But still, really cool game! Love it.

It took me a while to fully understand the concept, but I eventually did and this is fun! I love the idea of morphing into the enemy you shoot and having different intended targets. It makes you be a lot more careful about who you shoot. Really cool idea!

Cool idea! And great aesthetics. In the long-run it'd probably be fun with more dance moves and things you could have them do.  But it's nice to see something original that I don't feel like I've ever played anything like this before.

Really fun! I love that Crazy Tazi -esque gameplay, that dystopian setup, and very "oh geez i need to go faster" vibe. Also good punchline.

Fun! There's been so many fishing games / fishing minigames out there and I like how this one puts a whole new spin on how to catch rarer fish via skill and patience. Plus, great art!

Absolutely love this. Genius execution of this idea, the wall-running and shuriken add a lot to make "one jump" core idea so much fun. Feels like there are so many possibilities for levels here. Would love to play a full version of this, I had a super great time.

And the art and sound are great too!!

Loved this. I was hoping someone would make a deckbuilder with one card! And this was a great execution of that.

Really fun, would definitely play a game like this.

I got stuck around the first level of "Don't break your own rule" but I really like it! Would love to play a full version of this one, and there's so much potential for interesting levels and also cool art/humor stuff. 

And side note, I love the sound effects on the words! Adds a lot instead of having silence.

When the game releases, everyone who pre-ordered will get both an itch key and a Steam key!

Thank you!

Thank you! We are working hard on a full version that will be released on Steam. Hopefully we will have news on a release date later this year.

In the meantime, if you ever want another rhythm game to play, we released another game called A Dance of Fire and Ice: https://store.steampowered.com/app/977950/A_Dance_of_Fire_and_Ice/

I will send out an email to everyone asking for their name exactly how they want it to be spelled when we're a little closer to release! Thank you for checking in on that :D