Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Roll With It!View game page

A game by Ben B. (CapnStache) and Ashlyn W. (FelineFriendly). My first Game Jam game!
Submitted by FelineFriendly — 2 hours, 22 minutes before the deadline
Add to collection

Play game

Roll With It!'s itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#8273.7803.780
Overall#11153.2363.236
Design#11602.9022.902
Originality#13173.0243.024

Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 22 to 21 of 22 · Next page · Last page
Submitted(+1)

I really enjoyed the concept! Racing snails and the plane mode had me grinning from ear to ear, and I liked how the big snail destroyed the environment as it rolled through! Kudos for a wonderfully whimsical idea and presentation. The game is quite difficult, and I feel that having some power up or item that temporarily boosted your speed would add a lot of depth. That way, you could afford to slow down slightly if you hit a blade of grass and not immediately die. It would also add depth in that you'd be actively trying to reach it instead of just avoiding obstacles, playing into the idea of risk/reward. That said, your first game jam game was much better than my first, and you should be very proud of how this came out :)

Developer

Awww, thanks so much for the feedback and encouragement!! I definitely agree that the game could benefit from some quirky power-ups, and I'm really glad you liked the art!!

Submitted(+1)

If you add a leaderboard for the death counter, I will be in first place. This counter has reached a value in a very short time that I can never reach with the score counter in my whole life. The game is cute but it could benefit from making it easier first (less obstacles, lower evil snail speed, etc) then ramping up the difficulty as time goes on. To reward hardcore players, you could add stars or coins in some locations that increase the score so that newbies can ignore them and focus on surviving while hardcore players would seek to both collect the coins and outrun the evil snail. Overall, good work.

Developer

Yeah, one of the things I wanted to implement was a secret path through the top of the screen or something, but I didn't have the chance. And I definitely would've made it easier if I'd thought about it. :/ Also, the score just increases whenever you pass an obstacle so it can only ever go up to 11. Thanks for your feedback!!!

Viewing comments 22 to 21 of 22 · Next page · Last page