Very cute game, with cool sound! I like snail transformations a lot
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Roll With It!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #827 | 3.780 | 3.780 |
Overall | #1115 | 3.236 | 3.236 |
Design | #1160 | 2.902 | 2.902 |
Originality | #1317 | 3.024 | 3.024 |
Ranked from 41 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great game with a lot of charm. I really like your art style and the variety of obstacles. The fast restarts are great too as it took me a bit to time my flying nicely.
It's transformers but a snail in disguise ! It took me a while to figure out that's salt on the ground but I like the whole concept of it, there's potential to make a bigger game with more snail puns ~
I snailed it! This game is really cute, and the one button idea means it would be good both for accessibility reasons, and it would work great on a touch screen. It's quite short but I love the personality the character has.
- Joe
The aerosnail thing made me really laugh, but unfortunately the difficulty boot was a bit steep and I found it frustrating a lot sooner than I would've preferred.
I find myself saying this a lot this jam, but this would be a good mobile game with some polish, and you could impart more of a feeling of speed by parallaxing the background so that it moves to the left faster than the foreground does. Would be interesting to see what you do with it. :)
Sorry you had trouble with it. :/ I got a suggestion earlier that easing into the difficulty would help, and I definitely think that would solve the problem. Also, I did try a parallax effect, but I'd never done it before so I didn't think it looked great. Thanks for the feedback, though!
EDIT: I'm starting to realize I'm not great at judging difficulty... I didn't do a ton of playtesting with other people because every time I played it I thought it was too easy. Guess it's more important than I thought to have others test the game!
Such a cute little game! I love the art and the audio, great work on that! :D The idea is cool, but not that original as I have seen a lot of games similar to the submitted to the jam. But it's still nice and I really like how you incorporated it into the snail theme. Overall I had a really fun time playing your game! Good job! :D
Also thank you very much for playing my game as well :)
I snailed it! Cool little game, took me a little to figure out but fun when I snailed it down. I don't fully understand why the score timer is needed, since it's not endless, but I did enjoy it all around. Nice work!
Very nice! I wish there was some indicator as for when the glide was about to end as I had a bit of trouble with controlling that (you slow down to a stop when you hit the ground, is this intentional?)
Yeah, I'm beginning to realize that a visible glide timer would've probably helped... I created all the glide stuff at like midnight, so it wasn't the most polished... :/ And as for the slowing down, that was not intentional, but it happened when I added the glide-snail sprite change (near the end of the jam) and I had so many other things to take care of that I couldn't fix it. I wish I'd been able to fix the slowing down part, but I'm glad you still liked the game. :)
Really fun! And the snail is really cute.
You could make it endless, but then it would lose the ONLY ONE LEVEL.
I will admit I saw the snailure screen many, many times.
Yeah... I actually didn't think about how you could do that.
Well, if you have an obstacle class with a type variable, you could use 3 obstacle objects and change their place to be in front of the player every couple of seconds and then change their type randomly. But then you have to do many, many thing to make it work, like maybe making the amount of obstacles go up as you get better, and that just introduces more and more problems. Yeah. It's just a bad idea for a game jam, I think.
Fun when it works, if there was a telegraph or visual cue telling you that the glide is going to stop, that would save from a few cheap deaths when learning how long the glide lasts.
Nice work
I'm a snailure :(
But for real, it was a pretty nice, simple and sweet kind of game :)
Haha thanks! I can see what you mean with the gliding. I wish I'd had time to explain that you can only glide for a few seconds before automatically falling. And it was kind of funny that as I was working I was going for "Flappy Bird but there's ground" even though that's basically just the T-Rex game! ;)
Pretty nice. Mechanically it works fairly well, if tricky to get the timing right.
Took me more deaths than I'd care to realise there was salt on the ground though ^^;
The controls are a bit sluggish, it seems to need a heavy press of the space and it needs very precise timing to achieve the jumps. I do love the art, the aeroplane wings on the snails are very cute.
Also you have your viewport set to the wrong size so the words etc are off the edge of the page and you can't see the floor unless in fullscreen.
Okay, JetSnail was pretty cute. It was a solid, playable runner game with good theming. I would have liked more screen room to see oncoming obstacles maybe, and perhaps more breathing room in general, but these are pretty minor critiques. Congrats on a jam well done!
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