This game is a good example how to make a challenge through complicated controls, but without player frustration. Well done.
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Heterochromia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #653 | 3.727 | 3.727 |
Overall | #828 | 3.515 | 3.515 |
Adherence to the Theme | #867 | 3.727 | 3.727 |
Design | #977 | 3.091 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very original! Love the idea! But it is hard to control if you're new at playing the game, it needs a lot of getting used to before I know what colour to use for what (Even though you told us on the tutorial) Maybe a key at the side which would help you, or an interactive tutorial where the tutorial is in the game (Like making tutorial UI in world space)
Great job! (- Amy)
Wow really interesting game it may be great platformer, but controls melting brain hard (like game when you need say color of word instead of read color name), even after a while my mind sometime just stop working. You can make game way easier simplifying control to only choosing color, binding move key to only one. If you simplify graphic to more aesthetic abstract shape and add some movement indicator this will be good mobile game.
This is a great game-style to tag along with the Only One theme, but I think you should simplify the controls. Sometimes it's quite frustrating, I might suggest adding a few references on the UI and changing the key binding to something more natural.
Anyway, this games deserve a polished version, really nice to play!
Thank you very much for playing!
I was wanting to add a UI to help keep track of what button activates what colour do there is always something there to remind you instead of you needing to remind yourself but sadly we ran out of time before anything could be made
Additionally, I did consider having the keybinding similar to that of Surgeon Simulator where your finger lie naturally on the keyboard and sit on top the correct keys, if that makes any sense.
Again, thank you very much for the feedback!
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