Thanks! With a couple updates, the little key should have an "up" end, a little face, and little arms and legs, so it should be easier to tell what's happening to it. Thanks for the feedback!
bunnybones1
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This game requires a lot of effort and attention to play. It feels like a game designed to make you feel overwhelmed. I have to admit I skipped the instructions but the UI was so instructive that I understood the game right away anyways. I would have liked an even easier level to start with, just to master the controls without so much stress. Nice job!
Cool concept! The levels could be more compact, as a lot of the time I had to guess where to shoot offscreen. Maybe save deadly hazards for later on in the game, or you can help both new and expert players by having multiple paths of different difficulties to the end (a long easy path and a short difficult path for instance). Nice and crunchy death animation/sound!
Thanks for playing! Yeah using the physics engine was kindof a shot in the dark, but it does result in some neat side-effects, as well as some frustrating ones. We'll try to make it more predictable, and atleast with the finished art, the remaining clumsiness should be atleast more funny than frustrating. Thanks for the feedback.
Yeah, though trying to use a physics engine for this gives the Button character some cute clumsiness, it borders on frustrating at times. We'll probably keep tweaking the way the character is rigged and controlled to eventually get the best of both worlds. The pixelation too, doesn't take the player's screen into consideration, so every game pixel is 6 real pixels no matter what, which only looks ideal on high res monitors (I'm on a macbook pro). We should fix that. Anyways, thanks for playing and taking the time to give us good feedback!