I think this is a really interesting take on the theme (now that I've played the fixed version), but I very quickly settled in to a single strategy - stand as far away from my target as I could and hope the shoot command would come up in time, and run away to try again if it didn't.
As other commenters have said, it'd be good if your actions were more predictable. Maybe you could have the commands appearing in a fixed order and cycling through a fair bit faster. Fix the cycling to the beat of some music, and you could have a pretty novel rhythm game.
It's very impressive what you managed to put together in the time of the game jam, and I think it could be a great jumping off point for a larger project.
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