Thanks for playing! Glad to like it!
Alexey
Creator of
Recent community posts
Yeah maybe but speedrunning is not always about running speed, the main thing is working mechanics and a possible variation I think. In general, we tried to fill each episode in different ways, as much as possible on a small stage.
By the way, how do you like the ending of the game? Very interesting to hear :D
I tried a few more times now, the jams are gone and the doors are triggering right away. Maybe we tried an earlier version? It's strange that the artist and I ran into similar problems on different computers.
However, jumping needs some work, I think. Each jump is different from the previous one. And together with sliding ladders causes difficulties.
I repeat the visual and the idea I really liked! Good work!
Actually, all the weapons appeared only because I could not quickly find a normally drawn trap in the topdown, and the artist was busy drawing a dog :D Therefore, the old Soviet mine from the textbook gave an impulse towards militarization :DD
Dogs demanded more attention and time to their AI , so we made it as simple as possible to keep everything in time.
Glad you liked it!