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The Enemy is YOU's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1441 | 2.869 | 3.429 |
Overall | #1718 | 2.470 | 2.952 |
Design | #1725 | 2.151 | 2.571 |
Adherence to the Theme | #1856 | 2.390 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really like this inovative game mechanics. With a bit of tutorial and, possibly some additional powerups, I think this game has a potential, especially as a mobile game.
I can see what this game was going for, but it kind of falls flat. Most of the puzzles can be solved by going into a corner, waiting a minute, and rushing to activate all the portals while your clone just sits still. I like the idea with the evolving music, but the transition is a little jarring. Overall, could be improved upon, but has a sound basis.
Thank you for trying the game and for the comment, of course the game got some flaws which is pretty normal for a game jam game and you are right about the standing still issue. Unfortunatly we had no time to add a countdown for each level to fix this issue, but if you wanna try to get yourself a challenge, try to go as fast as possible, its a lot more fun that way.
Thre is only one character - and its you. You can't find more than you. No AI, no traps...
Yeah, this is the main goal of the game. There is only you and you can control your enemy (maybe you should jump somewhere or use different stages of platforms) to finish a level.
Only one character - It's our vision. Maybe It's not really the best....
Thanks for your comments.
Basically in such strict way in God Of War there is also not only "one" bullet. You can say to your son shoot to an enemy (so many bullets).
In Braid there are 2 directions of the time directions...