This is really neat! I like the limited stamina forcing you to switch things up. I'm not a fan of the speed of the arrows though, as its hard to react with a defensive ability in time, meaning it's almost guaranteed that you'll take damage. Overall, great job!
CrustyJon
Creator of
Recent community posts
Very nice concept! I found myself following a strategy of just following the crystal and shielding every once in a while, as the enemies bullets would usually miss the crystal, especially in larger arenas. This made it so I didn't really have to worry about my health or the other enemies all that much. Might be something to look into. Other than that though, the graphics and music were great, the concept has a lot of potential for strategy and expansion, and it's very well made. Great work!
A fellow train game! It's pretty nice! The theme isn't greatly utilized, and it's a bit unforgiving with the constant enemies, long reload times, and upgrades being placed so far away, but the general "defend the store" concept is solid and can certainly be expanded upon. This is a good start! Keep it up!
I have mixed feelings on this one. I really like the concept, tense gameplay, and art and sound, but playing it was just kind of frustrating. Jumping sometimes felt unresponsive, the precision needed in some parts was annoying, and the reflector walls were unclear. This is really good, but just needs a few tweaks for it to be truly great. Good job!
This is super cool! Making a whole rogue-lite in 2 days must've been a big undertaking. My biggest gripe has already been mentioned: That there is really no incentive to go against Mike's wishes (Other than getting revenge for stealing my girlfriend. He's a real ladies man). Other than that, I love the art style, powerups, and general concept. Fantastic work!