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A jam submission

Willfully LostView game page

See a lost world one layer at a time.
Submitted by GMchris — 2 hours, 5 minutes before the deadline
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Willfully Lost's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#3244.1004.100
Overall#3683.9333.933
Adherence to the Theme#4644.1504.150
Design#5753.5503.550

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Some of the best presentation I've seen this whole jam, I love it! Admittedly I found the gameplay a little frustrating, especially after the moving enemies were introduced. I think it would be challenging enough if the player and enemies were on one layer, and the platforms on another.

Submitted

very original idea, nice art style :)

It wasn't very obvious that these cactusses are dangerous. Didn't figured it out for a while. I liked the overall atmosphere and the especially sound.

Submitted(+1)

Very polished game! However I find these type of platformers quite hard especially with the moving enemies. I often think it would be better if you would only see the platforms when moving and that you only see the enemies when standing still or something along those lines.

Submitted

The game is good, and the artwork is great! I absolutely love the visual style and character design.

Submitted(+1)

Awesome idea, although I've seen this used many times before

Submitted(+1)

I think this was pretty interesting and it was well presented.

I'll admit I found it a slightly annoying to play. I do think the concept is great though. I'd love to see it as a gimmick of a larger game or maybe if the physics were more precise it could work well as its own game.

Good Stuff!

Quite innovative design, good job.

(+1)

The sounds designer needs a promotion its so immersive!

Submitted(+3)

this is cool! very pleasant and slick presentation and a novel concept. i do have to say, though, the controls made it much more difficult than it had to be. the first level with the spiky vines needs you to make very precise jumps, but the way the jump works feels all wrong - you have very little control during it. this made it more frustrating than it had to be. still, concept is more important than finer details for a game jam, so overall this is very impressive!