Thank you for playing! Indeed we need to get rid of that font and yeah we didn't spend too much time on the music :)
vurpulvereizer
Creator of
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I like that you tried to have a completely different take on the "only one" theme. You could argue that this is part of the gameplay of course. Though I think you would feel it more if the attacks were more aggressive like thunder strikes (although I already felt bad to kill the people in their life boats :p).
Also the problem with overpowered characters is that there are often no real challenges for them which is also true for this game.
Overall I liked it and kudos for doing the voice overs yourself :p
Nice little game. Though I was not sure what I needed to do. I just searched for the long sword which is best to slay some enemies. Not sure what was the purpose of all the other items (like candles) or what goal I needed to reach. But maybe I just need to play better! I was also confused that you could actually carry 2 items, 1 equipped and 1 "normal".
Interesting game. I like how the light is both your health and weapon. But I feel the weapon was a bit underpowered. If I stood near a light source I kept shining it on the enemies but often it wasn't doing any damage at all and the enemies just kept spawning making it impossible for me to find the keys.
Moving only 1 dimension at a time! Very original idea which leads to interesting gameplay (you need to freeze the vertical dimension if you need to "jump" over the spikes). So the 1 dimension was more like a useful mechanic instead of a limitation like we often see in other games! Well done. Also liked how at the end you can see the full level.