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LIMITED ENERGY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #370 | 4.242 | 4.242 |
Overall | #525 | 3.788 | 3.788 |
Originality | #653 | 3.727 | 3.727 |
Design | #704 | 3.394 | 3.394 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice execution of this idea! I mostly just swapped between shield and shoot, with the occasional heal. I tried out movement but realised it's best just to stay in the middle anyway. Maybe if there was a reason to move it might make movement useful?
I lasted over five minutes, and it didn't look like I was going to die any time soon so I quit there. I think it needs a bit more challenge to keep people playing longer. Overall, great job with this!
- Joe
(if you have time to check ours out, we'd love that ^_^ )
Seems interesting, but I found myself only switching between shield and fire mode. I think shield should be nerfed somehow and spawn some powerups to encourage player to move.
This was enjoyable. Having to choose between multiple modules and only using one at a time is a neat gimmick, and the field has you doing relatively interesting things with it. I would love to see this gimmick further explored!
I enjoyed this. Would be nice to see this fleshed out a little; possibly some exploration (or some objective, e.g. build something) instead of always just a single screen with waves of enemies?
I like the idea and the gameplay. Seems more like a proof of concept rather than a full fledged game, but I can see it becoming a fun game with enough polish. I see interesting strategies like switching to the movement module, issuing a command, and switching back to firing module to shoot while walking.