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Singular Defense - GMTK Jam 2019's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #450 | 3.689 | 3.889 |
Adherence to the Theme | #603 | 4.006 | 4.222 |
Overall | #746 | 3.584 | 3.778 |
Originality | #1299 | 3.057 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Intence game! I think that's a great solution for a tower defence with one tower! You have to think and you have to switch. And you can't juse see and wait enemies to be killed.
And personal question, not according to the jam:
How did you do this neon-style levels? Are that some ready assets or you did it using only unity's tools? (I'd like to learn how to do it)
Thanks! It does definitely turn the typical tower defense strategies on their head.
As for the style, I'm sure there are tons of ways to accomplish it. What I did was make the models in Blender and I used the inset feature to add rims around each face. Then I used vertex painting to set the faces to black and the rims to white. Then in Unity, I created a shader to use the vertex color along with a property color as the emission color. There is also a post processing volume with a high intensity bloom filter applied.
Thank you!
But don't think I could accomplish that scenario in the nearest future.
Was fun. I would like to see a post jam version with a lot more towers to defend and portals to deal with.
I did not see too big a difference between the weapons. What were their differences besides shot speed and strength?
Thanks! The differences are the speed and strength. I intended on making the plasma cannon have splash damage, but didn't have time to implement it. I also had plans of levels with 5 or so portals with obstacles that caused the enemies to path different ways, but again, I didn't have time to add them. I may further enhance this later because I think the mechanic has potential and I have a lot of ideas.
Interesting take on a tower defense.