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Mostly Friendly Monsters's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #2017 | 2.195 | 2.833 |
Design | #2067 | 1.678 | 2.167 |
Overall | #2079 | 1.936 | 2.500 |
Originality | #2090 | 1.936 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Controls nicely, but the one bad monster's home-in-on-you movement is kind of unmistakable (and fairly difficult to counter, honestly). If you do have the exits only open once the bad monster's destroyed, I might actually suggest slowing them down a bit so you actually can challenge them.
Love how the music all shares a common melody, showing very clearly that it's original for the game. I could feel the effort that went into it.
Also, and this is just me: the simple gameplay here doesn't jive well with my Undertale-derived understanding of friendly monsters :)
The art and music for this game is pretty cute. Unfortunately after losing by attacking a couple of innocent monsters I just stopped attacking and ran straight to the goals with little difficulty. I didn't realise that there was a hostile monster in each level until I read your game description after playing. Maybe something like blocking the goal until the one monster is defeated would have helped highlight this theme.
Yeah, in the end the gameplay systems didn't really work out. The idea was that you'd have to recognize when a monster is coming for you and attack before they get you but in practice, like you said, you can just run past them. A quick fix might have been to make them really fast.
At best, I would have liked each monster to have different ways of attacking and subtler way of determining that they're dangerous. For example, one doesn't attack when you get near him but instead waits until he's nearly offscreen to dash at you quickly, you can anticipate him attacking you by the glare he gives you as you pass him. But giving each monster complex, unique behavior like that would have been a lot for a jam, so I attempted a simpler approach that I realized by the end wasn't that strong. Next time I do a gamejam I should focus on developing and iterating on a mechanically strong concept first.
I wrote a lot there but your got me thinking haha. Thanks for the feedback! And I'm glad you liked the art and music! Those are definitely the parts I'm most proud of.