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Riseplus

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A member registered Jun 13, 2018 · View creator page →

Creator of

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Yeah, in the end the gameplay systems didn't really work out. The idea was that you'd have to recognize when a monster is coming for you and attack before they get you but in practice, like you said, you can just run past them. A quick fix might have been to make them really fast.

At best, I would have liked each monster to have different ways of attacking and subtler way of determining that they're dangerous. For example, one doesn't attack when you get near him but instead waits until he's nearly offscreen to dash at you quickly, you can anticipate him attacking you by the glare he gives you as you pass him. But giving each monster complex, unique behavior like that would have been a lot for a jam, so I attempted a simpler approach that I realized by the end wasn't that strong. Next time I do a gamejam I should focus on developing and iterating on a mechanically strong concept first.

I wrote a lot there but your got me thinking haha. Thanks for the feedback! And I'm glad you liked the art and music! Those are definitely the parts I'm most proud of.

Oh man, I love the simple art and the little game feel flourishes, how the jump hangs in the air a bit and how you flip when you gulp a rain drop. Really nice!

You're right about the use of the theme. I planned for the intro and outro to be much more detailed and incorporate the theme well, but time constraints led to the cutscenes being last minute silly doodles that barely related to the theme. If I had the foresight to know I wouldn't have time for cutscene art, I might have designed a game with the pride theme more integral to the gameplay itself.

Ahhhh thank you so much for everything you had to say! I'm glad you liked the audio, I had a lot of fun making the music.


And of course, I must figure it'd take SOME amount of effort to fly. Though you should consider the advantages of no-energy flight: You can take flying naps.

I love the microgame-based gameplay and that music is going to be in my head for a while. Amazing job!