Thanks! I'd completely forgotten Purble Place existed until after the jam but I played a bunch of it as a kid so it probably inspired elements of this game :)
Megagon
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I saw this game on Gnomable's stream and the music was too good for me not to check it out myself. The art is great as well and I had fun playing this one. Took a few attempts for me to figure out how the dash worked but I got it eventually. Couldn't really read the dialogue as the character was moving too fast to let me focus on reading and moving at the same time but what I saw of it was super charming.
It's not working for me, I'm getting the following error when I try to run it unfortunately.
Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)
This is really cute! The art is really nice, but in the mouse section it is initially a bit unclear what's in the foreground and what's background. The transition between the two sections is great, I especially like how the music blends nicely between the two versions of the track, which fit their respective tones wonderfully. I didn't end up making all 5 potions, while playing I didn't realise that there would be an end, I thought it would just keep generating potions random potions forever so stopped when it looked like I'd done everything. Nice job overall.
A really nice, well polished game. I really liked the zoom in on the level complete and the touches like screen shake and particles were really well done. It's a nice idea for a puzzle game, I could see it being an idea you could definitely build upon. Might just be me missing something but the Bounce and Bounce level did feel a bit too precise with the positioning of the blocks to get to the exit. I ended up having to place them nearly on the last pixel of the platform to be able to make the jump. Overall really nice, good job.
Oi, I was reading that. What do you mean it's over already?
Nice job, definitely off to a good start! The art on the right is a great touch and a really nice atmosphere overall. The music is just right to add to the mood but not distract from the story.
Bits of feedback I have but they're all pretty minor:
- Bug: The image on the right doesn't reset to the wolf one at the start of a second playthrough so it just stayed.
- The writing feels a little cramped on the page. Having it start a line further down the page would give it a little more breathing room.
- Would be nice to be able to click to progress the text and/or have the option to select the different options with the keyboard to allow the game to be played one handed/ without the requirement of using both mouse and keyboard.
Thanks for your feedback! I agree with what you're saying, we shouldn't have included negative rolls. I think the original idea was going for a more risk vs reward feeling but that may have gotten lost along the way. The ability to return to earlier checkpoints was intentional to ensure that if the player lost an ability they'd always be able to drop back to an earlier point and wouldn't get stuck.