Play game
Agatha's Witching Hour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #19 | 4.496 | 4.496 |
Originality | #27 | 4.605 | 4.605 |
Design | #43 | 4.372 | 4.372 |
Adherence to the Theme | #128 | 4.512 | 4.512 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Tbf, falling forever was a bit of fun. The music made it fun. It's like something you put on when you wanna do 1 task alone, repeatedly. 5/5 Would fall again.
Because the game has a lot of character - from music to art style, this has real potential when it becomes more polished.
Can't wait to see what happens to Agatha!
Nya!
This game has a lot of personality to it, It took me a second to figure out how things were going down, but once I did it was pretty smooth sailing until I fell down a pit forever >.<
It's so nice to see another BR game in here! VAI BRASIL!
I love it the intro and the visuals for the game, and the gameplay are so fun!
Irrá 🤠
Hey partner 🤠
The babado is on the table. Adorei, meu amor.
Muito obrigado.
A cool game with amazing visuals and music. I had a lot of fun.
Thank you very much. Having fun is the best compliment we can hear.
Bem divertido o jogo, com uma arte muito bem feita. O glitch quando você cai do mapa é meio chato, mas o jogo é interessante mesmo assim.
Muito obrigado! Infelizmente quando percebemos esse glitch já estava muito perto do envio e demos prioridades para resolver outros problemas, mas essas coisas acontecem.
It's got style and visuals and funnt intro audio.. Cool!
The game mechanic was not completely clear at first, It took me a couple of tries to see my movement would correspond with the star below. When I got that the game clicked and I could play pretty well pretty quick. The game is not really a rhythm game with thinking, as the intro suggests, but a reaction based platformer. The level is linear and requires mostly jumps and rights, so I need to spot those and quickly respond by pressing. I had a hard time predicting what the next direction would be, making it very reaction-based.
Indeed a pity the game does not have a kill volume for when you fall, as now you need to restart the game, and there seems to be no skip for the intro.
Thank you very much!
I guess you have a point there, man. Initially our plan was to show what the next direction would be, but we ended up cutting it out when time was running out. But I still would classify it as rhythm game because the buttons change in the rhythm of the music. (:
That was really a pity. We had a kill volume, but when we made it follow the player (because the scenery is auto generated) we forgot to make it follow only in the X axis. So, the way it is, when you fall you really faaaaaaaaaaaaaaaaaall. And we didn't fix it because it was almost time to close the submissions and itch was going down and we were hurrying as much as we could to submit. It happens :p
hahha that's brilliant! The kill volume falls with me. I once made a bug where the spawnsocket for projectiles would be shot out and not stay in place. This made for some really funky aim mechanics. It's not a bhug, it's a feature!
Gamejam Sundays are really something special :)
Gostei muito, achei diferente e muito bonito. Música gostosinha
Obrigadooo. Ficamos muito gratos por isso.
The game has a really nice art and graphics, the sound is good also. The falling glitch was kinda of a bummer but the game is still fun to play
Thank you very much. We only discovered the falling glitch when we were already trying to submit the game, so sad. Knowing it is still fun to play nonetheless enlightens our heart <3
Coool!!
Thanks!!
Ótimo jogo muito divertido! adorei a arte muito bem feita. A dublagem me deixou assustado não espera um inglês tão bom
Muito obrigado! Nos esforçamos para entregar algo que surpreendesse com a qualidade, então ver que você se surpreendeu com a dublagem nos deixa muito feliz!