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Phill's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1829 | 2.008 | 3.667 |
Originality | #1933 | 2.191 | 4.000 |
Overall | #2071 | 1.947 | 3.556 |
Adherence to the Theme | #2322 | 1.643 | 3.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Interesting game, solid mechanics. Took me a while to figure out the controls but once got to it had a lot of fun trying to explode all the enemies. Good job!
Solid game. It's a nice combination of frantic game-play and puzzling, due to constantly having to stay in motion. I think the one button controls worked very well for this game.
Thanks, man! You've got the awesome positivity we all need!
There are too many games, and not enough people to rate them all, so I figure I can put in some good effort to rate and review as many as I can :)
Out of curiosity, why go with kanji for the players an enemies?
They were the only images I had on hand that were only one color, and I just figured they'd be identifiable enough to act as the player/enemies. Didn't have too much time to go for character design or anything.
And I'm working on rating some games, too, to help pass on the favor.
Ah, the classic "I ran out of time to implement that, so I'm implementing a smart hack to get it done on time".
I enjoy those situations, since they force people to come up with novel and interesting solutions. I think using kanji was a good solution to your problem.