I just want to add controller support to my game, but i don't know if in Unity, Input.AnyKeyDown is valid for controllers too or only for keyboard. In the latter case, how can i check if any button was pressed from keyboard or controller? Thanks in advance
EDIT: I tried it with the Steam controller as a non-Steam game added on Steam, and it looks like it works. Just to be sure i'm gonna use bothAnyKeyDown and ButtonDown