I was hoping I could scale the gmtk logo during the credits!
Very nice game, the idea I think is kinda obvious and one of the first that came up to me, but I discarded it because I wasn't sure I could develop it well enough. You did, and with a lot of polish too, well done!
Stefano Galligani
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I think the problem with this type of ideas is that the challenge tends to be more of the frustrating kind than of the exciting one. Maybe a slower zoom and a minimap could make it more enjoyable?
I'm not saying it's bad though, the shooting feels really nice, the art is nice and the zoom makes it look very cinematic
Amazing! This is one of the ideas that we had, but we had no idea on how to make the puzzles actually interesting. You did it wonderfully, the mechanics are introduced one at a time and explained very cleverly, the puzzles are not impossibles but hard enough to give you satisfaction when you finally solve them.
It's a shame that so few people have played it, I'll try to share it around. Great job!
The wizard talking all the time is quite annoying and it slows the gameplay down a lot.
I had some problems playing on windows: the game is windowed and can't be enlarged, but it looks like the aiming was considering the position of the mouse relative to the whole screen, not the window, so it felt very awkward.
I also found it unclear how to actually throw the ball towards the beers, because sometimes it looked like it was going backwards.
The idea and presentation are very nice, the problems are just with these technicalities
The mechanics are quite interesting, they could be explored more to create a deeper level of strategy.
My first issue is that I didn't understand that different numbers could have different effects on the board, it took me a while to get it, so that could be explained more explicitly.
Also, it seems to me that the game has a strong first player advantage, since he always chooses first what die to use. That needs some balancing (for example, on the first turn the first player chooses first, on the second turn the second player chooses first, and so on).
Other than that, it's a nice abstract game and there aren't many of those in this jam. I would easily buy a board game like this
The levels are long and the main action the player takes is walking through corridors, which makes them boring. The concept of the die that could cause a big trouble at any time might be interesting, but not in this kind of game in my opinion. It makes it feel like a speedrun with an unknown limit.
Some of the puzzle ideas where nice, perhaps with more time to work on the design it could have been a really nice game