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Welcome to Control (GMTK 2020)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2072 | 3.072 | 3.615 |
Presentation | #2538 | 2.811 | 3.308 |
Overall | #3037 | 2.550 | 3.000 |
Fun | #3467 | 2.288 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You don't control your ship directly, but instead, walk around your ship to manually activate its thrusters. You can also lose control of each individual thruster if they run out of battery power.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I found one of my thrusters consistently did not work no matter how much battery power I put in (unless I'm just dumb) so I wasn't able to get very far in the game. That being said, the art and the concept are amazing. You all did a great job!
Edit: I think it was a problem with an empty battery not rendering! (Also got rid of the backup folder, don't know if that helped or not.) I'm still not good enough to beat this, haha, but it's a lot of fun!
Yeah, there's quite a few bugs that kinda break operation of the ship that we unfortunately couldn't fix in time for submission, but I'm glad you enjoyed it nonetheless!
I loved it. Exploring the world in my little four thruster ship, taking in the views, collecting the batteries, and looking for secrets. The ship may seem hard to control at first, but once you get used to it you'll be surfing around the map trying to do tricks to get up higher areas. Can't believe such a large game was made in 48 hrs!
Good ideia, but the controls are not very good, what can make the game frustrating. I rate your game, could you rate ours?
The game is kind of aimless as of the objectives, but other than that it's a total blast!