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Agentpdx

13
Posts
4
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A member registered Oct 01, 2017 · View creator page →

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This game very frequently puts you into impossible scenarios and the music gets annoying really fast. The game's presentation is pretty nice, I will admit.

Hey, just letting you know that it's possible to land on the edge of tiles with spikes on them. While I can't be 100% sure if it's unintended or not, I can only assume it is.

After beating Mega Plum on my second time through the blue room in a single run, something happened where some enemies spawned after all of the enemies were supposed to die. I think this has to do with Mom spawning enemies during the fight, and not only did the enemies remain even during the shop menu, they killed me while I was in the shop, forcing me to restart once I bought my items.

The portals make the levels that feature them ridiculously easy, but other than that this game is alright.

The game is made trivially easy by just spamming A, S, and D mindlessly, but apart from that it looks good.

I'm not sure why all of the "playable" characters look like tim lockwood from cloudly with a chance of meatballs, as well as why the "playable" characters don't do the action I gave even with no apparent curses, but other than that this is pretty good.

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None of the buttons apart from the quit button are working?

I could not for the life of me figure out the solution to what I believe if the fourth room (The one with the red block that needs to be activated first, and then the two blue blocks), but other than that this game is spectacular!

The game is kind of aimless as of the objectives, but other than that it's a total blast!

Try rereading over the book at the title screen.

The game kind of becomes unplayable after a certain amount of time, but apart from that it's kind of fun and it looks pretty alright.

If Space Funeral was a Shoot Em Up.

Nice presentation, but I find it to be way too hard. Perhaps either lowering the difficulty, or making adding ever increasing goals, or something would make this more of a difficulty, rather then just having a rather ambitious goal at the beginning, and having random difficulty spikes with each request.