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Tower Tour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #987 | 3.350 | 3.350 |
Fun | #1020 | 3.225 | 3.225 |
Presentation | #1148 | 3.475 | 3.475 |
Originality | #2224 | 3.000 | 3.000 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
An evil wizard has taken control of the game and can change the rules at will. With him around things are bound to get a bit 'out of control'
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Fun adventure, really enjoyed it. The level design was good.
It would have been good to add the controls in a how-to in the actual game, it mentioned for moving on, and x for attack, but not the jump key which had me scratching my head a bit. Additionally I found that when you launch the screen, it has already started scrolling behind the title screen, so I died a few times to that.
Some polish though, and this would be really good!
Really nice aesthetic choice, like it as the old console games
A genuinely funny action platformer. Plenty of twists and variations to keep the action fresh, plus some difficult platforming. Some music would have gone a long way to sell the feel, but a solid game nonetheless.
Really fun adventure! It's rare that we see so much content for a jam, this was three worlds and even a final boss. All were fun to play through, and interesting things kept happening. I'm personally biased towards music, so I will always recommend having a soundtrack, even if it's taken from opengameart if making music is not your thing. That being said, the sound effects were really good, and the gameplay was both challenging and forgiving, in a nice balance. Great job!
Really polished, really nice, with a surprising lot of mechanics! For a while I was thinking: hmmm but why is it out of control? Is it because the mage can't control you?
Then I got input-reversed head-first on spikes and toned it down a bit!
5/5.
I really enjoyed the old retro style you have going on at the moment but the lack of music makes the game a bit boring. So I would recommend either making your own music or using free to use pre existing music. For making your own music I suggest using "Beepbox" as it's a easy to use free music creator that works in your browser. Hope this will help for your next game!
The game hardly fits the theme in my opinion. The camera movement is really annoying. I love the art style tho. The sword seems pretty useless, it doesn't have a sound effect and the animation is so tiny that you have to look closely to even notice it.
Nice game and I liked the old school art style. It was fun to play but there are a few issues. First of all, the game starts with the player hardly on screen which makes it almost impossible to start the game without dying early on. Another issue is the lack of visual and audio feedback. When I attacked enemies with my sword I didn't really feel like I was attacking anything which made the game feel a bit lifeless. That being said, you made a lot of content considering you made the game in 48 hours and the wizard character's text was a fun addition to the game, good job!
It seems I cannot jump :( I would like to try it.
Fun game! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)
Interesting concept :D