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RedCrown

27
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1
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A member registered Jul 14, 2017 · View creator page →

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Music and SFX are good, and the gameplay loop works well. The controls switching is a solid concept, but it ends in just rand om button presses for me. The rapid switching means that there's no time to find what direction corresponds to what key before they're reshuffled. I'd prefer the inverse, where the on-screen key shows the direction it will send you in. Solid execution of the theme.

Solid execution of the concept, but I really wish the wrangler wouldn't collide with the bunnies. ended up pushing more out of the center than retrieving. Would have benefited from a bit more juice as well. Overall a solid execution.

Confusing, but fun. The music creates a hectic pace, the sfx are crisp, and the controls are serviceable. A screen listing all possible buttons would have helped, and it's lacking an objective to explore. Still don't know what the leaf does, or how pizza works. Good game overall.

Bot a fun and funny game. The visuals and sfx are crisp, the mechanics enjoyable, and the difficulty challenging. Excellent work!

The visuals, music, and sfx are good, but the gameplay is confusing. While it does feel out of control, whether you can beat a room feels more like it depends on luck than strategy. Good overall.

Unfortunately, I couldn't get past the starting screen, so I can't comment on the gameplay. The music is excellent, and the sfx and menu selection are really crisp, but it needs a single player mode to test it properly.

Soild aesthetics and gameplay, tons of juice, genuinely fun, and excellent pixel art.

Awesome work!

Agreed. The tutorial was a response to early playtesting, so I threw it together when much of the game was already completed. Once the judging is over, I'll release an updated version which will be more varied and accessible. Thank you for the feedback!

I'll be keeping those ideas in mind. With so many systems operating, it's difficult to balance the heat and energy requirements. I'm compiling the feedback to work into future versions of the game, most people seem interesting in seeing it develop further.

Originally I'd thought of having the thrusters oriented in similar ways to the sensors, but scrapped that for the auto-dodge mechanic. I'm not really satisfied with the balance of abilities to resource consumption ratios, either. Those I kept tweaking, but the ship's systems are still too cheap to operate. In the early concept I'd considered a limited fuel resource that would deplete with use, as well as a fire mechanic for when the ship starts overheating, but dropped both to make it more accessible and to save time.


Feedback on the game has been positive, so I'm keeping notes on suggestions while I develop the next version. I will release an updated version once the rating period is over.

Definitely a fun game to jump around in, but the walls causing damage and the busy background discourage the wilder movements. I'd also suggest reducing the per-shot recoil and increasing the fire rate to make combat more viable. The subtle guiding to the goal with lighting effects is really impressive, and I enjoyed the circular procedural level design. Well done!

Game feels like a blast to play, meshes well with the theme, and has an energetic aesthetic to boot. Overall an excellent game!

A great puzzle platformer. Concepts are introduced gradually, the complexity ramps up and each mechanic gets more complex as the game proceeds. Music was a bit loud, but the game as a whole is solid. Well done!

Managed to reach a vibe of 1.50. The music and visuals fir together well, and the sfx are both useful and funny. It's interesting how each npc feels like they have a unique personality.

Not being able to control the camera and forcing the player to build a mental image of what they can't see is an interesting concept. Some audio feedback to let the player know when they are moving/turning or not would help further the idea.

A fun and interesting mechanic that I'd like to see developed further. It is weird how the bullets are unaffected by gravity until you bounce them up, and the limited space feels a bit claustrophobic. The music and sounds help set the mood, and the story matches the gameplay nicely. Great work!

Definitely an out of control game, the constant spinning of the camera and zoomed in view made it hard to orient myself, relying more on the immediate icon. The aesthetic, sfx, and music works well together, but the sheer chaos is a bit much to play more than once.

A genuinely funny action platformer. Plenty of twists and variations to keep the action fresh, plus some difficult platforming. Some music would have gone a long way to sell the feel, but a solid game nonetheless.

That was a blast to play. There's a ton of energy to the characters and movements, nice enemy variety, great use of procedural generation, and the music and sfx are well suited to the aesthetic. Great job!

The atmosphere was suitably creepy, but I did not really feel the sense of being out of control. The controls themselves work well enough, and the difficulty ramps up with each kill, but it feels incomplete, like it needs a game loop or a particular challenge to master and improve on.

The genre fusion works well to create pure pandemonium in very few waves. Greed is quickly punished, and that moment when you realize that kill box you made is now your own deathtrap if you want the loot. There isn't much incentive to go for the loot once you have a good enough setup, though, and the quad towers are fairly easy to dodge and highly effective. I expected the towers to reset each wave, forcing a loot scramble into the bullet hell. Excellent work!

A very well designed puzzle game. The mechanics are introduced at a good rate, and the puzzles themselves lead to clever solutions and have a few tricks to keep things interesting.The visuals are serviceable, if a bit saturated. A great game overall.

Good aesthetic for the apocalypse, some nice variation in enemy types, and good user-friendliness with the minimap. Some more hand-crafting with the levels could lead to more interesting mini-battles, increasing the need for strategy planning. Overall a short and fun game.

Both a fun and funny game. Experimenting with the different plant structures is both fascinating and humorous. The levels are well designed and escalate in interesting ways, though the physics can be frustrating when trying to execute some of the puzzles. Overall an excellent game and a great original concept.

Great use of pacing, the gimmick is introduced well, explored thoroughly, and the level design is well executed. A wonderful game.