Music and SFX are good, and the gameplay loop works well. The controls switching is a solid concept, but it ends in just rand om button presses for me. The rapid switching means that there's no time to find what direction corresponds to what key before they're reshuffled. I'd prefer the inverse, where the on-screen key shows the direction it will send you in. Solid execution of the theme.
RedCrown
Creator of
Recent community posts
Originally I'd thought of having the thrusters oriented in similar ways to the sensors, but scrapped that for the auto-dodge mechanic. I'm not really satisfied with the balance of abilities to resource consumption ratios, either. Those I kept tweaking, but the ship's systems are still too cheap to operate. In the early concept I'd considered a limited fuel resource that would deplete with use, as well as a fire mechanic for when the ship starts overheating, but dropped both to make it more accessible and to save time.
Feedback on the game has been positive, so I'm keeping notes on suggestions while I develop the next version. I will release an updated version once the rating period is over.
Definitely a fun game to jump around in, but the walls causing damage and the busy background discourage the wilder movements. I'd also suggest reducing the per-shot recoil and increasing the fire rate to make combat more viable. The subtle guiding to the goal with lighting effects is really impressive, and I enjoyed the circular procedural level design. Well done!
The genre fusion works well to create pure pandemonium in very few waves. Greed is quickly punished, and that moment when you realize that kill box you made is now your own deathtrap if you want the loot. There isn't much incentive to go for the loot once you have a good enough setup, though, and the quad towers are fairly easy to dodge and highly effective. I expected the towers to reset each wave, forcing a loot scramble into the bullet hell. Excellent work!
Both a fun and funny game. Experimenting with the different plant structures is both fascinating and humorous. The levels are well designed and escalate in interesting ways, though the physics can be frustrating when trying to execute some of the puzzles. Overall an excellent game and a great original concept.