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Don't Explode Yourself's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1837 | 2.876 | 3.385 |
Presentation | #1917 | 3.072 | 3.615 |
Overall | #1980 | 2.942 | 3.462 |
Originality | #2210 | 3.007 | 3.538 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
uncontrollable projectiles
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Really cool game, before launching i thought you would be flying a rocket and trying to not explode (i wonder where that idea of mine came from), jumping was a bit off and levels could get some more polish, but overall pretty cool game
This game is awesome, very hard but awesome nonetheless. The camera is a bit janky and movement can feel a little bit off but the central mechanic is so fun it doesn't really matter. Lot of potential here.
I love the idea! One thing I'd change is make the character be able to move in the air after he shoots, I think it would make the controls feel a lot more fluid that way.
You're right, maybe I'll do another version with bug fixes and improvements in air control
Nicely done! The game was really fun and satisfying to do.
Thank you!
It's a really good concept, that naturally gives itself to very good precision platforming levels, but it was hard to move precisely because the the sliding ground and lack of air control.
Thanks for the feedback!