Oh yeah it was the time forwarding one, sorry it's been a long time since this released lol. Thanks for the feedback
Noel Dev
Creator of
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I like the idea of having to roll the weapon before a fight and having to adjust accordingly, the gameplay is a bit confusing, some simple tutorial would work wonders, also art style is a bit inconsistent, i like that you can select which level you want to play, which is pretty good for jam games, so if someone gets stuck, he can still expirance the rest, but for the future, i would recommend to focus on smaller amount of levels, and spending more time on the core gameplay and polish, also i would recommend doing a web build (pretty easy to do in unity), so that it brings in more players, cuz downloading stuff from a 9 day old account might turn quite a few peapole off
Well for me the jump worked, but it was binded on up arrow key, not the spacebar, well i think the idea is neat, but there are quite a few bugs, for example i got stuck when rolling the heart, i see this is your first game, and well for a first one, you did very good, especially considering the limited time, congrats
I really enjoyed this, i feel like the time it takes for enemies to spawn could be longer, as i was standing in a spot they would spawn in, and didn't had time to roll out of there, also would be great to see some diffrent movement patterns on the enemies, as rn you mainly are just walking in circles, simple stuff like a enemy with a gun staying in one spot if the player is close enough, would be great additions
I like the idea, i think it would work way better if the movement speed of the player would be way higher, aswell as the enemies movement speed to compensate, bullets also should be faster, and it def could use some extra juice on the shooting and explosions, as they feel a bit week rn, but i think the concept of having a solider commit warcrimes in dnd is pretty good
I like the idea, the arrow that indicates where to go is pretty annoying, i often missed the actual point, as it looks simallar no matter if it points left or right, i like the concept of delivering packages while random stuff happens, i think said random stuff could be more frequent, honestly i think this concept would work better without any back tracking (running forward through the town, and having parkour on buildings and stuff)
I like the idea, but i feel like the bow should be way stronger, like the simple blobs which follow you should get insta killed from the start, would feel way better, to balance that out you could introduce stronger enemy types, also rn you can just circle the enemies, making them pretty easy to deal with and more annoying than difficulty, you could balance that out with ranged enemies