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Gun Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #993 | 3.576 | 3.576 |
Overall | #1523 | 3.121 | 3.121 |
Fun | #1752 | 2.909 | 2.909 |
Originality | #1756 | 3.212 | 3.212 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player has no control over when they shoot, and as more and more projectiles appears it quickly becomes "out of control".
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
This is a really creative idea! And it works out to being really difficult and fun as well, with this weird meta of trying to control my shots and my placement. It's like an anti-shooter, where guns almost only serve to make the problems worse (good title). Presentation was nice too, I like the weird and wobbly core. Great work!
rather interesting but the screen likes to blink a blue every so often.
rather interesting but the screen likes to blink a blue every so often.
Addictive
Great concept and atmosphere
I love it!! Some amazing art and the sound design is phenomenal. I like the original idea that the game gets harder because you shoot more bullets, it's like playing 2 games at once!! Having said that, the controls to move feel somewhat disorientating, maybe a relative "W is forward" rather than "W is up" like asteroids, however that may make the game much harder! I think a spaceship isn't the best thing to control in a movement system where you can move in any direction as the thrusters are on the back so you expect to go forwards. Overall, a very polished game in a very short time span!
Thanks for the kind comments :) !
In regards to the W relative forward movement, it was originally like this but it ended up being too difficult to aim and shoot at the same time. The space ship player model was made with the W relative forward motion in mind before I realised it needed to be changed... I agree it feels slightly un-intuitive for the space ship to move the way it does.