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A jam submission

CTRLVerseView game page

Submitted by Donar (@Donar23) — 3 hours, 23 minutes before the deadline
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CTRLVerse's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#7023.4143.414
Overall#8703.4143.414
Originality#14103.3623.362
Presentation#23722.8792.879

Ranked from 58 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is partially out of their control inputs, which can be (re)gained and lost through the gameplay

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 4 to 1 of 24 · Previous page · First page
Submitted(+1)

Wow, this got very difficult after the tutorial ended, and was a great interpretation on the theme, nicely done.

Submitted(+2)

First and for must I must say: Great job with the pun!

The idea itself is also pretty amazing and of course also how you implemented it. Very nice and easy to get into mechanic but the difficulty lies in the puzzle. And the puzzles were also at a pretty good level. I didn't always see a direct difficulty curve but that is just a minor side note. Sadly I sort of rage quit in one level, where once you solved the issues, you had to run around 100 times to move the crates, which was a bit annoying. Because one mistake led to another 100 steps to take... (a take a step back button might have helped there). But that is just one level out of all the cool ones I played so far.

I didn't get to the end, which is why I can't say if you introduced something with the ‘ctrl‘ key but until the point I played, I missed the useful part of being in/with 'ctrl'. But this is also a minor inconvenience in this otherwise amazing adventure :)


Good Job!

Developer(+2)

Thanks a lot for your feedback.

So, the level you rage quite at was btw. the last one, and there was a reason why I put it in the end; sorry about that one :). So all you really missed is the "Thanks for playing" screen.

The CTRL key is never introduced in the game. It plays into the "You're out of CTRL" joke, so you'll never use that key. That was actually a last minute pun I put into the game :)

With the difficulty curve it was a bit tricky. I kinda reordered the levels in the end, based on how hard I thought they are. As the creator of the levels, that's not that easy to tell though. In the end everything was all over the place; I just made sure that the annoying one is in the end.

Submitted(+1)

Well, I think you did a good job with the difficulty scaling, there might have been 1 level that was more easy than it should have been but for the most part it felt very smooth. And cool to see that in the end I did make it to the end :)

And a big WOW to the CTRL part because it looks so obvious that this is the main goal and the initial plan all along that you assume it is a big part of the story but in the end it was a last minute idea :)

Keep up being PUNtastic ;)

Developer

Was the one level that was more easy than it should the heart shaped one? I noticed that you had to solve only half the puzzle to finish the level, but at that point it was too late to fix it; I wonder if other levels might have similar issues.

Submitted(+1)

Yeah, probably. I noticed that in one level I moved some of the crates but not all of them and I used only half the board. So I thought that it was an unintentional way of solving it but... oh well it's a feature not a bug ;)

Btw. love the communication we have across boards :)

Submitted(+1)

the game was fun and I liked the concept and I got to use my brain

Submitted(+1)

Loved the puzzles! They felt really well thought out. Tho there are several non-trivial design choices that took me a while to pick up like not being able to turn around on a tile. Also, try adding more different horse trotting sound effects, they get old after a while

Developer(+1)

Hehe, those horse trotting sounds are actually my shoes tapping on the floor. I had to speed it up though, because I don't have animations and it can't play for that long :)

I thought about the turning around issue, but decided to work the way it works into the puzzles instead of changing it. I'm not loving the movement, but I'm satisfied with it; I think with a bit more time, it would've turned out a little better.

Viewing comments 4 to 1 of 24 · Previous page · First page