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Gonzako

37
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35
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A member registered Feb 10, 2017 · View creator page →

Creator of

Recent community posts

It's the animation on the last two rugs. the moving one was very hard and the pink one just made me turn off the game because it'd have given me a headache otherwise.

can you please add some more screenshots about your game? I cant really parse what this game is about without downloading it.

Game's a bit hard to look at

I think we can mainly account that on our artist niesso but we're also using unity URP which might have helped

Do you have any plans of adding drop shadows to the sprites? while I find the 2d aspect of the game. them having no shadows feels a bit jarring

Good luck my dude! How'd you make the html file?

Muchas gracias por tus palabras! Podría mirar de hacer un build para android. Tendría que discutir con el resto del equipo sobre ampliar el juego. 

Oh, las diagonales hacia arriba están situadas en la tecla Q y E 

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Yeah, I outscoped a bit and had to cut down on QOL stuff just to get the game out the door. I may make an update adding hit VFX and and the reset stuff

Hi! Have you found your team? I'm looking for people to make the game with

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Yep! I started diving and made this. I chose to go with manipulating the vertices. Gives it a very painterly look

One thing, how do implement the scribble effect you use all over your game?

https://imgur.com/a/0wfkQpf

I'd love to read that article you mentioned. Can you link it here or DM it to me?

Graphics are so clean! I love it

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Thanks!

I love this game's quirky story and art-style

A very intriguing experience, tho I hated it when he played twice in a row, cant wait for the 100% speedrun of it! I loved it all around star/star

The rng kinda kills it. Wish there was a way to make it less frustrating while adhering to the theme

Quite confusing, dunno if you're supposed to get shot to death once you get one of those terminal errors

One of the best submissions of the whole jam! Great concept and well implemented

You grow on the voice actors!

I love this game, presentation's great, sounds are on point and controls just like I think a computerless ship should control. What's the point of the shooting? I havent gotten that far in

Totally on theme, tho the rocket shooting feels terrible. It doesnt account for the car's momentum so if you get a zombie in front of you you're dead either way.

Mechanics are quite self-explanatory so that's a plus! Dragging feels too precise. You might wanna have all of them share the same box sized hitbox. 

Loved the puzzles! They felt really well thought out. Tho there are several non-trivial design choices that took me a while to pick up like not being able to turn around on a tile. Also, try adding more different horse trotting sound effects, they get old after a while

I'll say the same. I'd love it for you to keep the same direction when going to checkpoint. Also, the hitboxes felt really punishing. We did similar concepts but tackled them pretty much in opposite ways

An option to change to a more readable font would be aprecciated. It's very hard to read comfortably

They all have the same chin?

Quick tip, change a bit the colours of the itchio page to your games. You'll get more people looking at it

Where's your lurum dare submission? I'd like to rate it

How did you get the "Run game" button black?

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It's very hard to read the Pages font

Reminds me of art sqool

Thank, you most of the time on this was making sure I had a cohesive colour pallete on the game

I know, this is unfinished