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Tri gone mETry's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #491 | 3.819 | 3.819 |
Overall | #612 | 3.554 | 3.554 |
Fun | #826 | 3.337 | 3.337 |
Presentation | #887 | 3.627 | 3.627 |
Ranked from 83 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In Tri gone mETry you take turns to control one of three characters, but the time, sequence and screen rotation are completely OUT OF CONTROL!
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Nice work!
Thanks!
I know the theme of the Jam is "Out of Control" but I guess this could have been a fun experience without the controls changing. It was actually frustrating.
Really cool art style! Liked the idea of colaboration between different characters!
We are thinking about continuing the project, leaving the jam, for sure we will rethink some elements! Thanks for rating! ^ - ^
A fun experience! I loved how you made such a solid game in such a short time! I have nothing to complain about the art, it was very beautiful, obviously, you can elaborate something more interesting after the jam, but without complaints, I loved the wordplay and how you fit it into the game logo! The tutorial is kind of bad, the design and explanation is good, but wow, very poorly integrated into the UI. I think the question of rotating the screen unnecessary, although fun! The red ET is by far the best character, exudes personality, the blue is cute, but only, while the green is simply a version Mike Wazowski without arms and mouth, it may be that something more interesting arises, the idea of him shedding light at eye is pretty cool! Great job on that jam!
Oh, and improve the inputs, it’s horrible to control the boxes and drop them! If possible, integrate a joystick!
Thanks for the feedback, the UI, especially the tutorial are being the most criticized points, I'm happy for the clarifications! On the input, we will check and work better later! Thank you for liking the characters too!
Great game, had fun playing pretty!
THANKS!
Que jogo legal, muito legal a proposta, casou bastante com o tema da jam desse ano! Gostei quando inverte a tela e os comandos ficam todos invertidos, bem confuso!
Muito obrigado!
Amazing! I just loved the characters, the red ET is so charismatic, the blue is so cute, and hmm, the green looks a lot like a Pixar character, hmmm! The game is very fun, it is very beautiful in general, the UI of the game urgently needs to be improved, the timer was in a not very nice corner and it was very small, it could be bigger, I think it would be better in the top right too, but my opinion. The music is very cool, very tasty, if you are going to continue with the project, it would be better to have your own music for the menu and the game itself! I see a lot of potential in the project, and I think it would work very well with the Nintendo Switch audience! I liked the levels a lot too, they are very simple and challenging, but look, coming out of the jam, I would recommend that the player could choose the characters he will use, or I don’t know, reduce the chances of falling into one after it becomes useless, I was stuck in phase number 6 for almost 10 minutes, because it didn't change to the blue et! However, excellent work!
Thank you! We are still wondering if we are going to continue the project, but we have some cool ideas to implement, your feedback will surely be saved for future reference! We are grateful that you enjoyed it!
Wonderful game, so simple, but so solid! The characters are so charismatic, their skills unique, randomness is really cool, but in fact, there are moments that we spend a lot of time standing still, as it never changes to the et I need! The arts are very beautiful, both ingame and menu / credits. Exceptional team work!
Thanks! ^-^
Cool idea. I wonder though if the game would benefit from having the user able to change characters at will (this is for a post-jam context where the theme can be ignored). There were a few times where it seemed like I was at a dead end until the character changed. Overall still a good effort.
Thanks for your feedback! we think about this, but we have no time for chances, the idea was decrease the likelihood of choosing a character when this character becomes useless!
Amazing work! I loved how the teamwork is presented in the game, the puzzles are very elaborate, the art is very beautiful, the characters are charismatic and everything works almost as well, silly mistakes that you can easily fix later!
THANKS!
Me encanto, esta chulisimo de verdad! Es raro que este tipo de juego me guste, bueno no esta nada mal... Aunque la ultima fase me ralle un poco, aun asi esta genial. Felicidades a los creadores!
¡Muchas gracias!
La jugabilidad es buena, al principio me dejo un poco confusa por el cambio de tela, mas bien, quando se giraba el mapa, se me invertian los controles pero eso acabo haciendo de la fase mas interesante y divertida.... aunque tambien me puso un poco de los nervios, pero bueno, me encanto! El diseño del juego y el sonido de los monstros estan muy bien, de verdad, unas palmas porque las mereceis.
¡Muchas gracias!
Jogo muito divertido, é engraçado ver alguém jogando pensando ter certeza do que está fazendo, e segundos depois ficar se perguntando onde errou!
Thanks! ^-^
Show, muito legal na moral, uma ideia de deixar o jogador confuso é legal, deixa o jogo bem divertido!
Thanks! ^-^
Excellent game with easy to learn commands. i love it!
Thanks! ^-^
Really good idea and solid execution. I think some UI stuff could be better, such as showing what monster is next. even though the rotation of ETs is random, i think it would be nice to know in advance regardless.
i also think the camera switching stuff isn't really needed. its very dynamic as it is already! overall very fun c:
Thanks for the feedback, we really thought about showing the next ET, but we were afraid to get out of the topic! Again, thanks for the feedback, let's consider!