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Musync's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #201 | 4.069 | 4.069 |
Presentation | #547 | 3.862 | 3.862 |
Overall | #679 | 3.517 | 3.517 |
Fun | #1057 | 3.207 | 3.207 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The music controls the game flow. Move the vinyl and try not to get overwhelmed by time.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Oozing with presentation. Good music. Unique gameplay concept. Surprising amount of variety in gameplay as well. Only complaints I'd have are the somewhat grating noise destruction sound and the general difficulty relative to how long the levels are. Particularly, having to deal with repeats while in reverse mode, causing all the pulses to be deleted, is an often frustrating obstacle. Impressive work!
Difficulty is a parameter I should learn to calibrate better. Maybe a warning before changing the flow would have given time to coordinate.
Thanks for the feedback, TheWanderingShadow!
5-stars across the board! It was unique, charming, difficult, and yet beatable! I loved the concept and think the game is very impressive for a 48 hour game jam. I loved the music!
Very pleased to hear so!
Thanks for playing and for the feedback, Katherine!
One of the more unique games I have played doing the jam. The noise is a little too hard on my small baby ears, but overall I think you did a good job :
Audio mastering wouldn't have hurt.
Thank you, Levi!
Unique take on bullet-hell games. Liked the concept and the beats. I think the instakill is a bit too strict though.
Yup, every time I get tricked the game seems too easy.
Thank you, ambrits!
Nice twist on bullet hell games. I was way too bad at it to get super far in, but I could see what you were trying to do. Nice work!
Thank you, alexpritc!
This is super cool! The visuals and musc/sounds were great, and the idea of manipulating your projectiles' path like that isn't something I've seen much before. Though it is a bit disheartening to lose near the end of a 3 minute long level because I accidentally moved my mouse a liitle too far offscreen and the vinyl just stopped moving. It's okay though, my entry has a similar problem haha.
Keep up the great work! =)
Yes, I made a mistake.
Jam games should show the mechanics quite immediately: my game has a slow build up, and players may quit without see all the implementations due the frustration. Every time I design games for hardcore players. x)
Thank you for playing and for feedback, Nick!
Great presentation, runs well even on my shitty computer using chrome and looks gorgeous while doing it. Gameplay has a nice concept and some good variety, but I oh so wish the game was controlled by as variable besides time, or that the levels were smaller. I'd love to complete it but I don't want to waste 2:30 and make no progress
Optimization is the main thing for me. I want everyone should be able to play, regardless of the machine performance.
The game requires concentration, once you get inside it becomes very simple to deal with.
Thank you for the feedback, minichibis!
Glad to give feedback! It was really fun and intense when you were in the zone and late into the level!
This is pretty nice shooter where you don't control when you are shooting and indirectly control the places direction of the bullets :) Great game overall :)
The theme has many shades in this game, I'm glad you managed to catch them.
Thanks for playing and for feedback, Ahmed!
Pretty nice way to play with music, I don't think it's unique, and although it's not a perfect fit for the theme, I enjoyed it. Some of the transitions between sounds are very abrupt, so that could be worked on, but I liked the art and the music. Nice work!
Thanks for the feedback, _primecode!
Glad you enjoyed it.