It was a really unique and fun game to play but like brandon said it did take a while to get used to. Overall nice job!
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Out Of CTRL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #19 | 4.456 | 4.456 |
Presentation | #84 | 4.382 | 4.382 |
Overall | #251 | 3.838 | 3.838 |
Fun | #1280 | 3.118 | 3.118 |
Ranked from 68 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You use the CTRL key to copy and paste, and what you can say is out of your control
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
Comments
The idea is terrific, wow! And the atmosphere was great, unpleasant and so realistic. But I don't like that my words seems to be useless and Clarity doesn't react with what I say. But for a 48 hours game is a beautiful job!
Soo, the game is really nice and the story is damn interesting. My only problem was I didn't really understand the function with that copy and paste, I just pressed enter the whole time.
But the visuals and audio are very pleasing so well done!
Also feel free to give some critique so my game ,would love it :D
Awesome! Just take some more time and develop it into a full on game!
Both the presentation and the concept were incredible. I understand 2 days is too short to have some sort of "intelligent" detection for your inputs, but if this concept was given more time and care, I can see this being a brilliant little game.
The atmosphere is really tense in a great way. The combination of the implied mystery and the background sounds like the doors opening and closing really made me feel uneasy, even though I was playing during the day. The high-quality voice acting really made this feel polished, and the subtitles were a thoughtful accessibility feature.
This is one of the first games I've played in this jam where I thought with proper development time could be something really cool. Well done.
Very original and creative. Intriguing story, I wanted to know what was going to happen. The sound design and voice acting were very good too. Didn't feel quite out of control in the sense that I could choose what to say, though it was a fun challenge trying to find the right words. This was very enjoyable, thank you :)
I really liked the idea and the execution, the game is very well done, especially to be a game jam. Too bad Clarity does not respond based on what you write, but I suppose that in 48 hours there is no time to do something so complex, anyway, good job = D
I really enjoyed this, just wanted some form of intellectual response
Cool experience! Loved the voice-acting and story, it would be cool if the AI could chooe among different replys according to what text the player copy/paste. It seems we used a similar esthetic for our games :-)
Love the concept, visuals and the voice-acting was really impressive.
I did miss some conclusion ... now I'm wondering what happend ^^
And yes, I also was trying to see if the computer would respond in different ways ... but when I discovered it didn't - I just copy-pasted one word to continue the story.
Nevertheless, great work!
Thanks! We were trying to explore some space around players building the narrative up in their heads but it is totally reasonable to want a conclusion - and we could have done better in that department for sure. It could have _definitely_ done with some basic text parsing to try to scare people who just pasted one or 0 words into engaging with the systems again so lots of ways to improve it in the future! Thanks for your feedback :)
Awesome idea and amazing visuals! I just wish clarity could respond in different ways, but i understand that would take a lot of work and way more time than 48 hrs! You could maybe limit the answers to one word for simplicity.. You should definitely explore this idea more!
This is a really interesting concept. Of course, what you can do with it is limited, didn't expect more from a 48hour game jam game. Would love to see this expanded!
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