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What? There's a BOMB in the neighbourhood?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1831 | 2.880 | 2.880 |
Overall | #2125 | 2.880 | 2.880 |
Originality | #2224 | 3.000 | 3.000 |
Presentation | #2872 | 2.680 | 2.680 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The bomb squad got here without any tools!
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Great game. Nice idea and good execution.
You may check mine too.
Nice idea! I really liked the controls in this game, especially the dash - it felt good to dash towards an item when it was in my sights (and it's definitely something I woukd do in real life haha!). I liked that you couldn't dash if you were holding an item, that added a bit of tension to the game.
The layout of the area and items is very balanced - the spread of items didn't make the game too easy or too hard. It would be cool if the items were randomly placed every time you started a new game.
One thing I found difficult was determining which parts of the scenery I could walk over and whick parts I couldn't walk over. Maybe an outline on 'solid' objects could help. Also, I couldn't hear any audio - not sure if this was intentional.
It's well balance design of whole difficulty, like map scale and objects position.
Maybe you could try to put some panic people in map to make a bit variety for level 2 or 3.
Great work!!
The grabbing mechanic was actually really smooth considering how many items were lying around! I wasn't able to hear any audio when I played though. Still, this is a fun, intuitive game with a surprisingly powerful dash!
Cool game! It was very thrilling to see if i could defuse the bomb in my first try (I couldn't but I did on the second). I think your game would benefit greatly from more stages if they give the player the same excitement I got when I was exploring the stage for the first time. Seeing your comment about coop gave me the idea to turn this into a mobile coop game, since there aren't any good mobile coop games and it would be fun to sit next to a friend and share the excitement :)
Also I love how the defuser gets angry and throws the tool back if you give him the wrong one.
This was a great concept!! Running around the map and gathering up all the necessary items was a lot of fun. If I had any feedback, it would be that I wasn't a huge fan of the small wait before the next required item. Besides that, the game was executed well and was a lot of fun! Good job.
Thanks a lot for the feedback!
We had the idea of a coop, where one player defuses the bomb (keep talking and nobody explodes style) and the other gather tools around the map, so, that times represents the defuser "using" the tool.
We cut the ideia of the second player very early on, because, well, it's a big feature for a jam hehe
oooh, a co-op model sounds super interesting! that has a lot of potential, i'd love to see y'all put that together! but yeah, co-op's a /lot/– and your final product was solid!! good choice for the jam. :D