I loved the gravity flipping mechanic. It allows a lot of room for improvement and as Mark would say, it's "easy to learn but hard to master". I was surprised about the secret as I didn't expect such a detailed game with bosses and secrets in 96 hours. Overall it was a bit tough even for a hardcore gamer like me (yes, I played Dark Souls). The quirky visuals reminded me of that one Rick and Morty episode.
Arda Gürcan
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Really fun and unique game! Enjoyed the concept quite a bit and it goes so well with the theme too, great job! The only bug I encountered was at the 31st stage where it slowed down a lot because the raytracing was having a problem rendering the "madre" enemy. Otherwise one of my favorite games of all time and definitely the best one in the jam! Oh and also pressing A doesn't work so you need to press another key to start the game.
Thank you so much, that means a lot!!! Glad it was among your favorites and you gave it full marks <3 Thank you for the feedback too. I will make the controls bindable next time and have several buttons correspond to the same action and also make sure to clearly indicate the restart key. I couldn't understand your concern regarding the pause menu though, I felt it was unnecessary, why did you feel otherwise? Thanks for the great constructive feedback and your full mark rating ;)
:D Yeah, there are some bugs we overlooked due to the time constraint. Normally the player's only supposed to stick to the ground. It's great to hear you had fun though!! Glad you liked the mechanics too, spent quite some time on them. How-to-play menus bother me too so I try to integrate them into the game whenever I can. Thank you for your kind comment <3
Thank you very much, I'm glad you liked it :) It makes me ecstatic to see you notice the amount of effort that went into the polish. The art style is thanks to my teammate PaperParber who did a great job even though it was our first time working together so we'll definitely be working together in the future seeing such positive feedback <3
First of all, thank you so much for the great feedback! I didn't have much time to work on the checkpoint system so there are a few bugs I didn't encounter during the testing. As for the control scheme, I tried using different keys for each character but it personally felt a little too difficult to control since the player had to use 10 keys at once. Normally, I intended the player to only stick to the ground below it but apparently, there are some bugs with that too. Regardless, glad you liked the spring mechanic and the concept!
Wow, thank you so much for your kind words <3 We're glad you liked the physics and the execution! Yeah, you're right, it never crossed our minds but I guess Youtubers would enjoy this kind of game, wouldn't they? Comments like yours make us so happy and give us even more motivation to keep going so thanks a lot! Maybe we will turn it into a fully-fledged game, the feedback has been way more positive than we've expected so far :)