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Artur Nista

42
Posts
61
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50
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A member registered Jul 17, 2018 · View creator page →

Creator of

Recent community posts

The game is well polish and really pretty, love the art style and effects

I found strange that you have a thruster, but can move using WASD without using the thruster. Also losing everything you built when you upgrading the ship is strange and maybe a little annoying

besides that, I love the evolution and how you can setup different parts at different angles/directions, it can be very  a strategic game

Love the artstyle, even more when you upgrade and advance your city

Love the vibes and setting! Controling the rotation in 2D is a little difficult, maybe a roll button would help

Even though I didn't quite understand the mechanics, the vibes are pretty on point!
Pretty chill and cute game

Love the concept and the art!

It felt really juicy to play, but not being able to move diagonally was difficult in the beginning

Besides that, lovely game!

I liked the gameplay, even if it was simple, it became hard on higher levels;

I would just make the Plus and Minus buttons a little bigger, so it easier to click on them faster

We didn't explain in the game, but multiple trains can't use the same railroad at the same time, so creating alternative routes is important!

Thanks for the feedback :D
And I also like trains

Thanks a lot! I'm glad you liked

Thanks for the feedback!
There's a fail state, you need to acumulate a bunch of non-answered orders to lose

But if you didn't see it, it is because you are a pro hahaha

Nice one, I like the concept
Easy to undestand and the difficults adds a little complexity to it;

Hey, hope you liked the game

Thanks alot!

Hey, awesome tileset! Love how all your tilesets follow the same style.

I created a game for the Time Jam using it, if you want to check it out!
https://arturnista.itch.io/time-dungeon

Awesome idea;
Has a great potential for exploration, secrets, powerups and that kind of metroidvania mechanics.

It needs a little more polish and fine tunning on the values, besides that, nice work!

Short but great!

A nice concept and well thought puzzles. Great work!

Love the way the limitation is implemented, it's a direct Time Limit, but with its own twist on the idea.
Besides that, the art work is great! Love the style.


Nice job!

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Thanks for the reply! Not that harsh at all!
I disagree that the Time Limit theme doesn't fits. If you limit the turns on a turn based game, it works kind like a Time Limit, but I got your point.

I agree that the game leans to much on the "Dungeon Crawler" aspect and not that much on the "Time Limit" aspect, and yeah, that blurs the game "identity".

As all Game Jams, I had some more ideas to expand on the concept, like adding some real time elements (like a real time hazard, making you take fast decisions, but not using that much AP), adding more dept to the time aspect, but well, I got Limited Time to work on the jam (play friends_background_laugh.mp3).

I really glad to hear your feedback and the concerns that you brought in are very relevant, so thanks for that!

The main idea is great! Love the concept. The game plays very well. The jump buffer is a blessing (only thing that I miss was coyote time, but hey, 3h).

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Thanks! No, mom is Immortal (not really, but she have 5000 health)

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Love your art style! Thanks this awesome assets!
I used it for a game jam project! A DOOM like FPS

Your sprites fit really well
https://arturnista.itch.io/again

Bem divertido e simples de jogar. A ideia é direta e funciona bem, gostei da ideia de "não poder pegar tudo" mas ao mesmo tempo ter que pegar o máximo possível.

Parabéns!

Bem divertido!

Bom de controlar e fácil de entender.

Gostaria de jogar outros níveis se fizer mais!

A arte está show. Gostei bastante da ideia e da execução

A quantidade de puzzles foi ótima (bastante para uma jam, eu diria) e foram bem feitos!

Parabéns, ficou top

The gameplay idea is really neat and art is amazing!

Thanks a lot for the feedback!
We had the idea of a coop, where one player defuses the bomb (keep talking and nobody explodes style) and the other gather tools around the map, so, that times represents the defuser "using" the tool.
We cut the ideia of the second player very early on, because, well, it's a big feature for a jam hehe

I'm really sorry to hear that :( I'll try to work on that!

I really appreciate both arts!
You guys rock

I put both of them at the game's github page, if you don't mind
https://github.com/arturnista/gmtk2019_unity

Why are you making games?
Go to an art school, you have talent

That's really awesome! Thanks a lot man

Ok

That's great. That's art

Thanks a lot man, I really appreciate!
and btw your review was awesome too

Fun game. Great ideia!

The tank controls are not a problem IMO, but, I think that the rotation is a little too fast.
Besides that, the game is great

Nice games here
Trying to play and rate as many as possible :D

Check out mine!
https://macrok.itch.io/the-boss

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The game is fun and plays really well.

I took some time to undestand that you could pickup the objects to throw (yeah, i didnt read the game's description hehe).

Fun game with a great concept !

The music is a little repetitive hehe

Great game!
Awesome concept and the final product plays very well.

It's well constructed, the flappy bird mechanics felt good to play.

The only problem is that is too flappy bird, as @ErixonKR said.

Besides that, is a good game :D

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Fun game, with a clever ideia and easy to undestand gameplay.

The player movement is a little too slow, making dodge bullets hard.
The bullets in the groud is also a little small, hard to see which bullet you are picking up.

Ok, I have to jump on this haha
Loving the fan arts at the moment
https://macrok.itch.io/the-boss

Fun game. Very beautiful.

The main mechanic is clever and fits with the theme.

Great game with a clever design.

A little hard and very punitive, but a good use of the theme.