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A jam submission

WormholeView game page

Asteroids with more randomness.
Submitted by msciortino17 — 20 minutes, 51 seconds before the deadline
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Wormhole's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#18922.9812.981
Fun#19102.8462.846
Presentation#20433.0193.019
Originality#20643.0773.077

Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
"Control" is interpreted as a resource. Once it's used up, you're "out of control" and it'll be up to chance to regain it.

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

No

We used pre-existing audio

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted(+1)

This was quite fun! I liked the various visual effects, they were nice touches. In terms of gameplay, my only complaint is the huge colored balls that sometimes move too fast to be able to avoid collisions. I liked how the various hazards could collide with each other, and I found the bullets affected by gravity quite interesting. It felt like the best way to regain control was to use it all up and wait for a wormhole; the green hexagons felt a bit rare and not refilling enough for the effort (one of them I used up more control trying to maneuver the spaceship to get it than it refilled). The audio chosen fit well with the game, and I was having lots of fun, great job!

Submitted(+1)

Fun game and really cool concept! I like the idea of the Universe getting out of control so I don't see why the ship needs to lose control as well, I think the game would be much more fun trying to control a ship in a galaxy that's slowly collapsing and just focus on that. Also the fact that literally everything makes you lose control sucks a lot of fun out of it, players feel like they're being punished just for doing things. However, I think the game game has great potential and I did enjoy playing it, good job!

(+1)

cool concept but i think the crystal spawn rate just way to low

Submitted (2 edits) (+1)

Here's my tought:

  • Moving trough the map is hard, and it feels like sliding on some ice...
  • Hitting an destroying an asteori dosen't feel cool enough, takes time and dosen't alway gran you control...
  • Ah, and did I mention that trying to destry the asteroids makes you LOSE CONTROL??? So, don't even try...
  • Getting "Out Of Control" dosen't make you lose (it just takes away the controls for a little bit...), nor makes you lose control in any way (I'm talking about the various states of the control bar, NOT when the bar is empty), or at least seems like it... (It's just an annoying bat to keep in mind then)
  • Since destroying asteroid is so hard, losing shield is almost granted... And so fast Game Overs...
  • The best chance you have to win at this game is by doing nothing, since everithing is so punishing... But doing nothing is not fun... So it's either "do nothing and lose fast because asteroids hit your shield" or "play the game and lose fast because the game feels like sliding on ice, and avoiding the asteroids is hard as hell. Plus the game punshes you for playing the game, so expect to be removed the controls every now and then, so you can lose even faster"

The concept is cool, i personally like the execution, but (if you ignore all of that i said) the game is fun... (only a little bit, tho)

EDIT (Important): I feel like tis comment is way too harsh than it should be, and not very contructing overall, i'm sorry about that (i was tired when i writed that comment), please take this comment with a grain of salt... I'm sorry for that...

Developer

Don't worry you're good, we all get frustrated sometimes <3

Viewing comments 24 to 21 of 24 · Next page · Last page