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Wormhole's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1892 | 2.981 | 2.981 |
Fun | #1910 | 2.846 | 2.846 |
Presentation | #2043 | 3.019 | 3.019 |
Originality | #2064 | 3.077 | 3.077 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
"Control" is interpreted as a resource. Once it's used up, you're "out of control" and it'll be up to chance to regain it.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Pretty nice graphics and fluid movement. I like the idea of wormholes to fill up the control bar. Also, the universe going haywire when your control decreases was implemented pretty nice.
I wish the crystals were more common. Probably you could make it so that almost every asteroid drops one but maybe make them give different amount of control. Otherwise it was kinda hard to get what you need to do as shooting the asteroids seemed not to do much. Small crystals would show the goal in this case I believe.
All in all, nicely done!
A neat demo. I felt like the spawn rate for crystals was quite low, but the number of astroids coming in stayed manageable. Overall a decent submission.
This game looks super nice, great presentation! With some refinement and polish this would be super nice to play again! I like the mechanic, I like the controls, I like the design. I think if the UI was either more transparent or smaller, it would have felt nicer though. Overall good job!
I'd also really appreciate feedback on my game (If you want) https://itch.io/jam/gmtk-2020/rate/695512
Hey, I always try to review anybody who reviews mine, but I'm on a mac and can't play yours :(
nice one. loved the graphics and music. out of contros sequance is a bit too long, but you can refine it later. would be nice to be able to zoom out more as well. i also felt like the wormhole was at the same position relative to the player? maybe it was a coincidence.
Interesting mechanic, however the controls just didn't feel fun to use. I think instead it would be better for the player to rotate towards the mouse, because the current controls make it impossible to aim
The UI was way too big and should have went transparent if something important was under it. The particle effects were nice but the art in general isn't really good. The idea is pretty cool but it was hard to understand.
Particle effects were really nice! Enjoyed it!
I didn't get a lot of crystals to refill my control though.
This was a cool concept, I like how the movement acted as a resource. :)
Pretty cool game!
However it didn't seem to matter whether I shot the asteroids or not, all outcomes led to loss of control and me flying into a wormhole, so there was ultimately no difference between winning or losing. It's still pretty cool what you did in a short time span, I liked the addition of particle effects.
Nice concept! I really enjoyed finding wormholes and dodge asteroids.
But I would make the UI much smaller. It is REALLY big.
Hi there, great work on getting a game out for the jam. The core concept of the game is kind of cool, it's reminiscent of the old moon-lander type games where moving consumes fuel.
To improve the game, you could:
This game makes me go YES!
I like the way the controls are resources. I like a little bit crazier when I'm out of control than couldn't do any thing. Congratulation and good luck.
Cool twist on a classic, and the fact that you have to basically maneuver while pressing the least amount of buttons is something that I haven't seen yet. Solid Entry!
The whole your actions = your resource is a great concept. If you added a way where players can do something to help guide yourself into a wormhole, this would be even better. Great job!
This was a fun one in that it took the "Actions are a resource" idea and paired it with the rest of the game becoming more erratic.
Main critique is that drifting towards wormholes felt a it random. Maybe if there was some sort of indicator as to how close you were to the nearest wormhole they could be used tactically (Like going near one when low on control?)
I really like this game! I've seen a few games similar to the space ship shooters but this one stands above them with its "control as resource" mechanic! I really like that. It forces you to plan ahead -- "should I accelerate or let my inertia take me over there", "should I shoot or wait for something to approach me," etc. I feel like these games are easy to be bullet-hells impossible to think a few steps ahead, but this one gives you a reason to think about it first!
Good game, I liked having to save energy and the difficulty to stabilize it, it really gives the impression of being in space! Just a shame that the information takes up too much space on the screen ;)
Cool entry, I like the Control as fuel take! I did find that trying to get fuel usually took just as much fuel to use in some case, I would shoot a asteroid then have to burn fuel to stop all my momentum, if I flew past it I would use fuel to turn and the burn more fuel to accelerate. This resulted in a fun choice of "Is that fuel worth going back for? Am I too late to make it worth". I had fun with this one!
Its interesting that the controls are a resource in itself. Best of luck in the GMTK game jam!