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Cubeman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2907 | 2.476 | 2.476 |
Overall | #3780 | 2.286 | 2.286 |
Presentation | #4171 | 2.143 | 2.143 |
Originality | #4530 | 2.095 | 2.095 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits the theme of the game jam by making the player feel out of control though their movement system that changes.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I appreciate the work you put into this and the concept is really nice but I think it has a long way to go before it becomes something special. I imagine you're a new Unity developer and if that's the case then I want to praise you for making a complete game and uploading it to the jam! That's what these jams are for and they are great for learning and improving skills. I'm glad I played the game and I hope you'll give my game a try too! Here's a few things I think could help you:
The character often gets stuck on walls and sometimes even the floor which makes movement janky and difficult. The way to fix this is to create something called a physics material which has a property for friction. You'll want to set it to 0 then apply the physics material to the character to eliminate this issue.
It's typically good practice in games to make enemy and spike hitboxes a little smaller than the actual size of the object. This makes the game feel more fair which results in a better experience.
Thank you for the feedback. It was a game I made quickly and I'm always willing to keep learning.
Well done! You did a great job for such a short amount of time. Take some time to work on the movement or maybe add some rockets so that you're flying instead of jumping? I really liked the background music.
Thank you
I like the way the game looks, and the gameplay is fun! However, the UI is a bit simplistic with some spelling mistakes. Also, the jumping feels unrealistic as you can change momentum in the air, pause in mid air to drop. I got stuck on some corners too.
Thank you for the feedback!