I achieved a pentatonic and a major scale! I was very happy with this.
cazadora4
Recent community posts
Great jam game, can't believe you made it in 48 hours! Overall it's very cohesive, and the main mechanic is fun and engaging. I liked the music as well, how it comes in at the start and how it switched for the different sections. And the little sounds, pops and when you die are great.
I agree with the other reviews that the jump is a bit hard, it seems to vary quite a lot based on the run up in a not so intuitive way, and I also didn't realise til quite late on that the beige surface is a lot better for jumping on! I struggled to move the big blocks until I realised you could gain speed as a small ball, then quickly go big to have the force of the big ball with the speed of the small one - this is a really cool trick, and maybe a tutorial for it would have been good.
Good job!
Really enjoyable game! I found myself very engaged in trying to beat my high score.
The only constructive comment I'd give it to either make the trees purely aesthetic (no collider) or be a lot more careful with the distribution of the trees - I found myself getting oddly stuck sometimes in clusters of trees, which can prevent the flow of the player.
Otherwise great work!
Nice work! Love the art style, especially our main character, very stylised and cool.
I think some more messing around was needed with the movement of the rock, as the acceleration/deceleration can be a bit confusing, but this is a balancing issue, so hard to perfect in a 48 hour jam! All in all, you should be very happy with yourself for presenting a pretty polished game
The game looks very polished and I love the idea! It was nice feeling like I was on the side of the evil team for once hehe.
I have to admit I found the game a little difficult to begin with (at the part with the glowing white orbs you can jump on), but obviously it's quite hard to balance a game in such a short amount of time!
Very chill game, with simple but beautiful presentation. Congrats for finishing! As has been said, it's not really possible to strategise given the RNG element, perhaps you could implement a design where the next dice roll is told to you before you place the current dice? That way you can plan two steps forward.
Great game! I would say it was a bit frustrating to walk from the movement controls to the shooting, maybe the shooting control could've been in the middle of the movement controls? Also, not knowing the time for game over was slightly confusing. You could put a bar or something to indicate how long the player has left .