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cazadora4

55
Posts
A member registered Jul 13, 2020

Recent community posts

I achieved a pentatonic and a major scale! I was very happy with this.

I wasn't very good at this game, but it's a really creative concept and I enjoyed testing different combinations out!

Nice idea that fits the theme well. I found the game engaging in that I wanted to get the coins, I think it was a bit hard though, the 6th coin took me ages! I think maybe it would be good if the respawn remembered which coins you'd gotten.

Great jam game, can't believe you made it in 48 hours! Overall it's very cohesive, and the main mechanic is fun and engaging. I liked the music as well, how it comes in at the start and how it switched for the different sections. And the little sounds, pops and when you die are great.

I agree with the other reviews that the jump is a bit hard, it seems to vary quite a lot based on the run up in a not so intuitive way, and I also didn't realise til quite late on that the beige surface is a lot better for jumping on! I struggled to move the big blocks until I realised you could gain speed as a small ball, then quickly go big to have the force of the big ball with the speed of the small one - this is a really cool trick, and maybe a tutorial for it would have been good.

Good job!

Awesome game! I had a lot of fun messing around with the pitch, which always led to unexpected and hilarious sounds :D I felt very engaged "helping", aka destroying, the town, and the % destruction at the end tied it together very nicely. Altogether, a fantastic idea with a likewise execution 

Really beautiful game, and cool idea too! I found it very calming to try and work through the options to identify a cheater/glitch

Love the reversal to make it a Tower Offense game instead haha, an enjoyable play. Good job!

Enjoyable game!

Really enjoyable game! I found myself very engaged in trying to beat my high score.
The only constructive comment I'd give it to either make the trees purely aesthetic (no collider) or be a lot more careful with the distribution of the trees - I found myself getting oddly stuck sometimes in clusters of trees, which can prevent the flow of the player.

Otherwise great work!

Nice work! Love the art style, especially our main character, very stylised and cool. 
I think some more messing around was needed with the movement of the rock, as the acceleration/deceleration can be a bit confusing, but this is a balancing issue, so hard to perfect in a 48 hour jam! All in all, you should be very happy with yourself for presenting a pretty polished game

The game looks very polished and I love the idea! It was nice feeling like I was on the side of the evil team for once hehe.
I have to admit I found the game a little difficult to begin with (at the part with the glowing white orbs you can jump on), but obviously it's quite hard to balance a game in such a short amount of time!

I really enjoyed helping Bun Bun! Her little flailing arms were so cute haha. The puzzles were fun and engaging, I especially liked the ability to launch enemies into the air with the caskets!
The game looks really polished, which is an amazing thing to achieve in only 48 hours. Great job! 

Really fun game!! I'm not great at these kinds of games, but I got better and started using the combo more, making it really rewarding.  Great dialogue too - "Wake the f*** up" made me genuinely laugh out loud!

I like the customisable dice!

Really cool concept.  I was super unlucky and lost every gamble - it didn't stop me from gambling again though! Impressive that you managed a tutorial too.

Very enjoyable game to play! I was a bit confused at first, so maybe you could add some instructions, but it soon became clear so no big issues :) 

Very chill game, with simple but beautiful presentation. Congrats for finishing! As has been said, it's not really possible to strategise given the RNG element, perhaps you could implement a design where the next dice roll is told to you before you place the current dice? That way you can plan two steps forward. 

Fun game! Very on theme with the dice. I also found it very relaxing with the music.

Hilarious sound effects and animations!

I loved the title screen (and the song rendition) as well as the art for the enemies! Great work!

Impressive feat for one day of work! This was a really cool concept, and I think if you pursue it further you could definitely have an interesting puzzle game!

Interesting idea and very well carried out :)

Really clean presentation! Congrats on great work!

I really enjoyed playing this game, the design is really good as well (the UI fits very well with the theme and art). The only critique I would give is there's waaay too much writing! Concise is best :)

I loved this game! Great interpretation of the concept, i especially liked how progressing through the level lengthened the connection, so streamlined the gameplay - it really felt like you were progressing!

I like the art style and music! You got the concept to a workable stage, just need to iron out the physics a bit for it to feel more intuitive :) Well done!

Great job! The head falling off and possessing bodies was funny and engaging. And I loved the music! The fact that you're only 11 is incredible. 

Great interpretation of the theme Joined Together! The art style is also quite cute. The only thing I would suggest adding is a way to restart the level, or a way of knowing if you completed it (I had to refresh page), but I understand the time limitations!

This art style really reminded me of BorderLands, really cool! I found it fun just driving around the map as fast as possible.

Very cohesive! I like the sound effects and animations particularly. Impressed that you managed to include online multiplayer!

I really like how you played with the theme, trying to keep the boxes inside the trailer is engaging! Congrats on your first game jam :)

The controls were very smooth and the presentation was really good! My only critique is that it wasn't clear why joining with enemies was of any benefit

Really interesting concept! It looks great too! Obviously a menu and such would be the next step, but I understand you only had 48 hours so this is pretty amazing! Great work.

Incredible UI! And well done for creating such a polished game in 48 hours. The only thing is that the jump is kind of hilariously ridiculous, and perhaps the game's relation to the theme is a bit tenuous. Other than that great work!

Interesting concept and great implementation! I would say perhaps letting you push more than one block would make it less repetitive typing-wise. 

Pretty fun and addictive! Felt like too many chests and assets got stuck on corners sometimes, but for 48 hours this is great, and I imagine balance stuff like that would've been ironed out if you had more time!

Great game! I would say it was a bit frustrating to walk from the movement controls to the shooting, maybe the shooting control could've been in the middle of the movement controls? Also, not knowing the time for game over was slightly confusing. You could put a bar or something to indicate how long the player has left .

Really fun gameplay! Nice game!