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GMTK Game Jam 2020 Entry - Dungeon in Absolute Abyss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1529 | 3.115 | 3.115 |
Fun | #1620 | 2.962 | 2.962 |
Originality | #1626 | 3.269 | 3.269 |
Presentation | #1997 | 3.038 | 3.038 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The enemies in this game are "out of control". Each of them has capped stats in some way: 999 atk, 999999 hp, or 100% evasion. The final boss in this game even has every stat maxed.
Did your team create the art for this game during the 48 hour time slot?
No
We used pre-existing art
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Amazing entry, played it all the way though, great piece on overpowered RPG characters, really fun to play, loved the massively detailed inventory menu for how little things there were to collect. Well done overall, thanks for making this game
This is great. Unlike typical turn-based RPG's, the combat is actually a strategic puzzle, which is just awesome and should be used way more often. Usually it boils down to number-crunching for me, but this actually puts some cool gameplay into it.
That was interesting to try. I quite enjoyed the story as it was well written, good job. -Kuro-
Wasn't sure about it at the beginning but the story proved to be a huge hook, which I feel is a rarity in most game jams, and the ending question was the icing on the cake. I really like how you made use of RPG maker too, I rarely see people using that in game jams. Good job!
Well done. Really fun. I like the story, it has a strong structure to it with a satisfying ending. I enjoyed you breaking the fourth wall by showing the enemies stats. The music was nice too. The battles were a little repetitive but the idea of over coming the broken stats and the puzzle element was very cool
Very enjoyable little game, I liked the combination of an RPG with a puzzle game.
The ending felt a little forced once Harold returned to the real world, as well as Leonardo explaining how he defeated them, but I liked the notion of using the boss's power against themselves
Nice job