Play ill-conceived junk
Scraps - GMTK2020's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1522 | 3.269 | 3.846 |
Originality | #1923 | 3.138 | 3.692 |
Overall | #2452 | 2.746 | 3.231 |
Fun | #4341 | 1.961 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have no control. It's not even really a game, I'm so sory
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
Fun little game things get out of control pretty quickly...
An interesting game, for sure. The idea is really fun, the music, albeit a little weird, is fitting, the sound-effects are really pleasing. I would love to see a complete development on this concept. The worst parts of this game are its diminute length and the fact that you can´t actually interact to the game world close to the end.
The length matter is completely understandable on the scenario in which this game was built, but I believe that there should be a way for you to a least tell your monster what to attack (and it having some random change of entering a rage that grows as it grows) or some moveset of sorts to destroy the environment. What I am trying to convey is that this game would be a lot more fascinating if it had somewhat deeper mechanics, instead of being just a walking simulator of sorts.
All in all, I found it fun to watch my monster grow and become increasigly stronger, and I know that, with a bit of development and love, this could become a really enjoyable game and a great take on the “raise and train your monster” idea brought to us by the pokémon series.
Good job! Definitely a fun little game, the art and the gameplay were really good! :)
I love the way out of control is taken here. Not sure if I would call it a game since you didn't really have control over anything at the end of the day but I suppose that's thematic so I can't really fault it. The end block of text is a little over the top but I read through it and laughed. Nice job!
This was such an experience! great concept and art. It made me laugh and fit the theme really well. Good job overall.
This game takes out-of-control literally lol, but yeah, not really much that can be played by the player
Great art, but yeah, not really a game. Also why doesn't the beast eat the owner? Isn't that really the end-state? Eating the hand that feeds you?
Funny enough there was a glitch that caused the monster to eat you at the end that I removed.
I like your art.
I agree that this is not much of a game, but I see some potential here. Maybe you could add some alleys or something so that your creature can get to other streets? Eating different things evolves your creature in different ways?
But the big thing: If you are going to make a game where something eats things and gets bigger, take it all the way. That creature should have been eating houses before I was done. That was the pay-off I was looking for!
If you want to update this, I would happily re-visit it.
I really wanted to add animations for the monster to smash the houses but I just became so weary. Thanks for the feedback though, it's useful