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A Dying Hope's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1187 | 3.150 | 3.150 |
Presentation | #1564 | 3.250 | 3.250 |
Overall | #2074 | 2.900 | 2.900 |
Originality | #4226 | 2.250 | 2.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The zombie apocalypse is out of control.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
its an interesting concept - the zombie noises scared me xP
Challenging game! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)
Thanks for playing! It's too bad you couldn't get past the first level, maybe i should have made it slightly easier.
Thanks for the praise! I did encounter that bug too, I'm pretty sure it was because the weapon box was in the same layer as the ground. It should let you jump again if you shoot down a few times because it pushes you into the air slightly and kinda resets the isGrounded boolean.
In hindsight I agree that it doesn't fit the theme very well. We planned on having some in-game lore which would make it fit a bit more but we ran out of time.
Thank you! And good luck on your next jam too!
Interesting concept - art style is a little inconsistent and movement felt a little off to me, but all in all, a solid jam game.
agreed
Thank you! I think I messed up when writing the jump mechanic and caused it to have a small delay.