I think this game could be improved if you had a target score per level and limited space, instead of just infinite and if you could click the tiles instead of the sprites, as the tall buildings obstructed everything behind them
IngmarMatthis
Creator of
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I think the tutorial signs should have included the WASD buttons, as well as an explaination of the teleport and wind. Also the map should be a bit more accurate, had a bit of a hard time figuring out where I was. Also, I think that the symbol statues could use an interact button, instead of touching.
I think the game concept is nice, but the execution lacked a bit, mainly the balance was a bit off. The circuit broke a bit too often and most actions consumed a bit too much stamina/coffee didnt provide enough stamina to keep going. Also, the doors should be 2-way to prevent the player from getting blocked by a door
Sadly I didn't quite have enough time for more variation. The car was made during the jam and ate up pretty much one entire day. Due to drag being simulated, the car has a maximum speed it can not surpass. If you like the driving, I have made a full racing game before with similar physics, based on the old Hot Wheels Acceleracers franchise. Download link: http://portfolio.ingmarmatthis.nl/privateprojects.html (You can join my discord, for extra info and help https://discord.gg/gH53stj